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|publisher= [[Disney Interactive Studios]]
|publisher= [[Disney Interactive Studios]]
|rating=[[File:ESRB E.gif|15px]] No Descriptors
|rating=[[File:ESRB E.gif|15px]] No Descriptors
|genre= Mystery Adventure
|genre= Point-And-Click
|year= [[File:NAMap.png|25px]]: November 25, 2008<br/>[[File:EUFlag.png|25px]]: March 13, 2009 (UK and Ireland)<br/>Scandinavia: March 28, 2009<br/>[[File:AUFlag.png|25px]]: April 14, 2009
|year= [[File:NAMap.png|25px]]: November 25, 2008<br/>[[File:EUFlag.png|25px]]: March 13, 2009 (UK and Ireland)<br/>Scandinavia: March 28, 2009<br/>[[File:AUFlag.png|25px]]: April 14, 2009
}}
}}


'''''Club Penguin: Elite Penguin Force''''' is a [[Club Penguin]] game for the Nintendo DS. It uses the Nintendo DS's touchscreen to complete intuitive secret agent missions for the [[Elite Penguin Force]], a higher tier of the [[Penguin Secret Agency|PSA]], (until its destruction) as well as mini-games based upon ''[[Club Penguin]]'' itself. The game received mostly positive reviews<ref>http://ds.ign.com/articles/941/941248p1.html</ref><ref>http://www.variety.com/review/VE1117939141.html?categoryid=1079&cs=1</ref>.
'''''Club Penguin: Elite Penguin Force''''' is a ''[[Club Penguin]]'' game for the Nintendo DS. It uses the Nintendo DS's touchscreen to complete intuitive secret agent missions for the [[Elite Penguin Force]], a higher tier of the [[Penguin Secret Agency|PSA]], (until its destruction) as well as mini-games based upon ''[[Club Penguin]]'' itself. The game received mostly positive reviews<ref>http://ds.ign.com/articles/941/941248p1.html</ref><ref>http://www.variety.com/review/VE1117939141.html?categoryid=1079&cs=1</ref>.


==History==
==History==
On Monday, July 14<sup>th</sup>, 2008, [[Club Penguin]] officially announced one of the largest projects the [[New Horizon Interactive|company]] would probably ever do. They planned to release a special edition of ''[[Club Penguin]]'' for the Nintendo DS, which was launched in North America on November 25, 2008 and launched in Europe in March 13, 2009. Before the release of the game, they decided the name could be "''Club Penguin: Elite Penguin Force''".
On Monday, July 14<sup>th</sup>, 2008, [[Club Penguin]] officially announced one of the largest projects the [[New Horizon Interactive|company]] would probably ever do. They planned to release a special edition of ''[[Club Penguin]]'' for the Nintendo DS, which was launched in North America on November 25, 2008 and launched in Europe in March 13, 2009. Before the release of the game, they decided the name could be "''Club Penguin: Elite Penguin Force''".
Nearly a year after the original release, a special edition was released, which contains a 2,500 coin code card, an "EPF" logo stylus, and a DS skin. It also has its own trailer.


Click [[Forum:DS|here]] to see the original blog post.
Click [[Forum:DS|here]] to see the original blog post.
Line 30: Line 32:
The box contains a special "Code Card", which when typed in unlocks a [[Spy Phone]] (if you do not have one), 1,500 [[coin]]s, and a Certificate which enables you to access to the [[Command Room]].
The box contains a special "Code Card", which when typed in unlocks a [[Spy Phone]] (if you do not have one), 1,500 [[coin]]s, and a Certificate which enables you to access to the [[Command Room]].


In the game, your [[penguin]] is assigned an Elite role ranked superior to the [[secret agent]]s, an "[[Elite Penguin Force agent]]". Players embark on missions utilizing both familiar and all-new gadgets, accessories, vehicles, and locations to investigate mysterious events on [[Club Penguin Island]]. In addition, the game operates with the Nintendo Wi-Fi system, [[coins]] that you earn in the game can be sent to your online [[penguin]] via the DS. To earn the [[Coin|virtual coins]] you must play the mini games.
In the game, your [[penguin]] is assigned an Elite role ranked superior to the [[secret agent]]s, an "[[Elite Penguin Force]] agent". Players embark on missions utilizing both familiar and all-new gadgets, accessories, vehicles, and locations to investigate mysterious events on [[Club Penguin Island]]. In addition, the game operates with the Nintendo Wi-Fi system, [[coins]] that you earn in the game can be sent to your online [[penguin]] via the DS. To earn the [[Coin|virtual coins]] you must play the mini games.


==Development & Data==
==Development & Data==
Line 59: Line 61:


===Main===
===Main===
1. '''The Mystery Unfolds'''
1. '''The Mystery Unfolds''' While looking for an issue of [[The Club Penguin Times]], the player takes a quest with an unusual blue puffle to gather pieces of a map, each signed by an enigma named [[Dot the Disguise Gal|D]].


2. '''Left to your Own Devices'''
2. '''Left to your Own Devices'''
The player is hired to join a top secret organization called [[Elite Penguin Force|the Elite Penguin Force]] (EPF). But first takes test with two [[Elite Puffles| elite puffles]] Bouncer and Blast by the Puffle Handler (PH) and takes a questionaire by [[The Director|the mysterious director]] and recieves a handy spy gadget..


3. '''Rookie on the Rocks'''
3. '''Rookie on the Rocks'''
The player is sent to occupy the wright board down to the wilderness to recover a missing agent, [[Rookie|the rookie]].


4. '''Looking for Clues'''
4. '''Looking for Clues'''
The player learns that they are missing thier local gadget inventor, [[Gary the Gadget Guy|G]], and gathers information and clues from nearby residents for the dissapearance.


5. '''All's Weld That Ends Weld'''
5. '''All's Weld That Ends Weld'''
The puffle handler introduces another elite puffle, Flare, to fix the key to G's office. The player finds all that's left are some blueprints and a notepad G had been using.


6. '''Do It Yourself Carting'''
6. '''Do It Yourself Carting'''
The information led the player to the mine. With the help from a miner, the player builds a custom-built cart in order to ride the extreme track to find G stranded at the end.


7. '''Double Trouble'''
7. '''Double Trouble'''
The player is sent to find the next elite puffles, Loop, with a lasso that can wrap around moving objects, and Pop, a purple puffle that can dance, for the next training assesment, but is interupted by an earthquake coming from underground.


8. '''Flying High Pitched'''
8. '''Flying High Pitched'''
The player is sent to fly to the tallest mountain with [[Jet Pack Guy| the jet pack flyer]] to meet PH with a flute playing puffle named chirp that can make a loud tone that can break glass and solid ice.
With all elite puffles, the player takes his final puffle training assesment to gain the award.


9. '''Super Secret Gadgets'''
9. '''Super Secret Gadgets'''
The player and G work together to build an all new gadget, the Snow Trekker, to follow trails of what is causing havoc around Club Penguin and finds a robot tracking device buried at the mine shack.


10. '''Damage Control'''
10. '''Damage Control'''
The player helps the field agents to solve robberies and damages and collects blueprint pages of a scrapbook which tells G that the service robots he had been working on are planning something.


11. '''Robotomy 101'''
11. '''Robotomy 101'''
The agents block the Gift Shop entrance to corner the first robot, the Wheel-bot. The player uses the elite puffles to disable the robot and deactivates it with G's robotomy deactivating device.


12. '''Robots on the Run'''
12. '''Robots on the Run'''
The agents clear the ski hill to capture and deactivate the rest of the robots, the Snow-bot and the Fly-bot.


13. '''An Agent's Work is Never Done'''
13. '''An Agent's Work is Never Done'''
During a celebration party, a great error sends the agents back to HQ to investigate. The player finds that their is an Ultimate Proto-bot already built at full size made of pieces of machinary from around Club Penguin. The player rescues G and the caged puffles and deactivates the monster to save Club Penguin once and for all.
The player is promoted to an ultimate high clearance level by the director for clearing the great climax and saving the entire region of Club Penguin.


===Minor===
===Minor===
Line 143: Line 161:


*Some mission icons and an image in page 10 of the [http://buenavistagames.go.com/support/images/common/tdmedia/documents/cp_ds.pdf manual] show [[Dot the Disguise Gal|Dot]] with black hair, instead of blonde hair.
*Some mission icons and an image in page 10 of the [http://buenavistagames.go.com/support/images/common/tdmedia/documents/cp_ds.pdf manual] show [[Dot the Disguise Gal|Dot]] with black hair, instead of blonde hair.
==Trailer==
<youtube>ttyQ2bwgPq0</youtube>


==Trivia==
==Trivia==
*If you go into the Dance Lounge and talk to the penguin there, he says, "Someone told me if I stood in the Dojo for thirty minutes, I'd become a ninja. Do you think that's true?" this is a reference to Sanity Penguin's FALSE rumour on how to become a ninja. It is FALSE, as if you stand still for ten minutes you automatically log out. DO NOT attempt it.
*If you go into the Dance Lounge and talk to the penguin there, he says, "Someone told me if I stood in the Dojo for thirty minutes, I'd become a ninja. Do you think that's true?" this is a reference to [[Sanity1]]'s rumour that if you stood in the Dojo for half an hour, you would become a ninja.
*There is a reference to [[w:c:pixar|Pixar Animation Studios]] in the [[The Secret Agent Headquarters|HQ]]. If the lamp on the desk is touched, it bounces like Luxo Jr., the lamp in the Pixar logo shown before every Disney/Pixar movie.
*There is a reference to [[w:c:pixar|Pixar Animation Studios]] in the [[The Secret Agent Headquarters|HQ]]. If the lamp on the desk is touched, it bounces like Luxo Jr., the lamp in the Pixar logo shown before every Disney/Pixar movie.
*The events in the game may have taken place before PSA agents are actually allowed into the [[Gadget Room]] in the online secret missions, because in the online missions, the Wheel-Bot is where G put it in "Robotomy 101".
**This is not true as the belt used to fix the Ski Lift in [[Secret Missions#Avalanche Rescue|Secret Mission #4]] is in the place of the actual belt that would normally run the Ski Lift.
*A reference to [[Penguin Chat 3]] is made in "Super Secret Gadgets" when your penguin says while looking at the [[Snow Trekker]], "Wow, I thought they had vanished off the face of the island...", referencing that it disappeared after Penguin Chat 3.
*A reference to [[Penguin Chat 3]] is made in "Super Secret Gadgets" when your penguin says while looking at the [[Snow Trekker]], "Wow, I thought they had vanished off the face of the island...", referencing that it disappeared after Penguin Chat 3.
*[[Billybob]] said that penguins wanted a DS game of Club Penguin since the start. Maybe that is why the cabinet where you enter the [[Command Room]] is visible on previous online [[Club Penguin]] missions before EPF game was launched.
*The [[Cove]] cannot be seen in the game, even though the [[Forest]] is there.
*The [[Cove]] cannot be seen in the game, even though the [[Forest]] is there.
*It did get updated to add the [[White Puffle]] in November 2009. However, it has not been updated to include the [[Orange Puffle]] yet. However, this will probably never be updated, as the White Puffle was added to the Elite Puffles in Herbert's Revenge, and a Orange Puffle mystery may be added later.
*When you play the first missions, you talk as if you were not part of the [[Penguin Secret Agency|PSA]].  
*When you play the first missions, you talk as if you were not part of the [[Penguin Secret Agency|PSA]]. You also talk like you did not know some things, like you are new in Club Penguin.
*The opening sequence played when the game is turned on is recreates [[Wikipedia: Get Smart|Get Smart's opening]] sequence shot for shot at certain parts.
*The opening sequence played when the game is turned on is recreates [[Wikipedia: Get Smart|Get Smart's opening]] sequence shot for shot at certain parts.
*The Gift Shop and Sport Shop catalogs in the game are the same, and new items are added at certain times in the game.
*Due to the ending of Mission 11, some people are starting to think that Club Penguin want to get more money, by trying to get fans to buy [[Club Penguin: Elite Penguin Force: Herbert's Revenge|the upcoming DS game]].
*Since May 20, 2010, this game is no longer connected to the online version anymore (except transfer coins) as becoming an EPF agent doesn't need to have the DS anymore, but you could get more items by using another DS game, '''Herbert's Revenge'''.
*Since May 20, 2010, this game is no longer connected to the online version anymore (except transfer coins) as becoming an EPF agent doesn't need to have the DS anymore, but you could get more items by using another DS game, '''Herbert's Revenge'''.
==Collector's Edition==
Nearly a year after the original release, a [[Club Penguin: Elite Penguin Force (Collector's Edition)|special edition]] was released, which contains a 2,500 coin code card, an "EPF" logo stylus, and a DS skin. It also has its own trailer


==Sequel==
==Sequel==
Line 172: Line 185:


{{EPF}}
{{EPF}}
[[Category:Club Penguin]]
[[Category:Games]]
[[Category:Video Games]]
[[Category:Machines]]
[[Category:Machines]]
[[Category:Games]]
[[Category:OTD|July 14th, 2008]]
[[Category:Events]]
[[Category:Events]]
[[Category:Misc.]]
[[Category:Misc.]]
[[Category:Misc. Merchandise]]
[[Category:Secrets]]
[[Category:Secrets]]
[[Category:DS]]
[[Category:DS]]
[[Category:Misc. Merchandise]]
[[Category:OTD|July 14th, 2008]]
[[Category:New Club Penguin]]
[[Category:Club Penguin]]
[[Category:Video Games]]

Latest revision as of 15:06, 31 October 2010

This article is about the Nintendo DS game. For the series, see Club Penguin: Elite Penguin Force (series).
You may have also been looking for the Everyday Phoning Facility or the Elite Penguin Force agency.


Club Penguin: Elite Penguin Force
The box art for Elite Penguin Force.
Information
Platform Nintendo DS family
Developer 1st Playable Productions[1]
Publisher Disney Interactive Studios
ESRB rating File:ESRB E.gif No Descriptors
Genre Point-And-Click
Date released : November 25, 2008
: March 13, 2009 (UK and Ireland)
Scandinavia: March 28, 2009
: April 14, 2009

Club Penguin: Elite Penguin Force is a Club Penguin game for the Nintendo DS. It uses the Nintendo DS's touchscreen to complete intuitive secret agent missions for the Elite Penguin Force, a higher tier of the PSA, (until its destruction) as well as mini-games based upon Club Penguin itself. The game received mostly positive reviews[2][3].

History

On Monday, July 14th, 2008, Club Penguin officially announced one of the largest projects the company would probably ever do. They planned to release a special edition of Club Penguin for the Nintendo DS, which was launched in North America on November 25, 2008 and launched in Europe in March 13, 2009. Before the release of the game, they decided the name could be "Club Penguin: Elite Penguin Force".

Nearly a year after the original release, a special edition was released, which contains a 2,500 coin code card, an "EPF" logo stylus, and a DS skin. It also has its own trailer.

Click here to see the original blog post.

Gameplay

The Club Penguin: Elite Penguin Force Menu.
The Code Card, included in the box.

The gameplay is very similar to the online missions, by tapping the Touch Screen.

The box contains a special "Code Card", which when typed in unlocks a Spy Phone (if you do not have one), 1,500 coins, and a Certificate which enables you to access to the Command Room.

In the game, your penguin is assigned an Elite role ranked superior to the secret agents, an "Elite Penguin Force agent". Players embark on missions utilizing both familiar and all-new gadgets, accessories, vehicles, and locations to investigate mysterious events on Club Penguin Island. In addition, the game operates with the Nintendo Wi-Fi system, coins that you earn in the game can be sent to your online penguin via the DS. To earn the virtual coins you must play the mini games.

Development & Data

  • The game took 10 months to be created and it was developed by 1st Playable Productions, LLC
  • It is rated "E for Everyone", by the ESRB, and "3+" by the PEGI.

Release Dates

  • The game was released in North America on November 25, 2008.
  • The game was released in the UK and Ireland on March 13, 2009.
  • The game was released in Norway, Sweden, Denmark, Finland, and Iceland on March 28, 2009.
  • The game was released in Australia and New Zealand in April 16, 2009.

Features

Missions

Main

1. The Mystery Unfolds While looking for an issue of The Club Penguin Times, the player takes a quest with an unusual blue puffle to gather pieces of a map, each signed by an enigma named D.

2. Left to your Own Devices The player is hired to join a top secret organization called the Elite Penguin Force (EPF). But first takes test with two elite puffles Bouncer and Blast by the Puffle Handler (PH) and takes a questionaire by the mysterious director and recieves a handy spy gadget..

3. Rookie on the Rocks The player is sent to occupy the wright board down to the wilderness to recover a missing agent, the rookie.

4. Looking for Clues The player learns that they are missing thier local gadget inventor, G, and gathers information and clues from nearby residents for the dissapearance.

5. All's Weld That Ends Weld The puffle handler introduces another elite puffle, Flare, to fix the key to G's office. The player finds all that's left are some blueprints and a notepad G had been using.

6. Do It Yourself Carting The information led the player to the mine. With the help from a miner, the player builds a custom-built cart in order to ride the extreme track to find G stranded at the end.

7. Double Trouble The player is sent to find the next elite puffles, Loop, with a lasso that can wrap around moving objects, and Pop, a purple puffle that can dance, for the next training assesment, but is interupted by an earthquake coming from underground.

8. Flying High Pitched The player is sent to fly to the tallest mountain with the jet pack flyer to meet PH with a flute playing puffle named chirp that can make a loud tone that can break glass and solid ice.

With all elite puffles, the player takes his final puffle training assesment to gain the award.

9. Super Secret Gadgets The player and G work together to build an all new gadget, the Snow Trekker, to follow trails of what is causing havoc around Club Penguin and finds a robot tracking device buried at the mine shack.

10. Damage Control The player helps the field agents to solve robberies and damages and collects blueprint pages of a scrapbook which tells G that the service robots he had been working on are planning something.

11. Robotomy 101 The agents block the Gift Shop entrance to corner the first robot, the Wheel-bot. The player uses the elite puffles to disable the robot and deactivates it with G's robotomy deactivating device.

12. Robots on the Run The agents clear the ski hill to capture and deactivate the rest of the robots, the Snow-bot and the Fly-bot.

13. An Agent's Work is Never Done During a celebration party, a great error sends the agents back to HQ to investigate. The player finds that their is an Ultimate Proto-bot already built at full size made of pieces of machinary from around Club Penguin. The player rescues G and the caged puffles and deactivates the monster to save Club Penguin once and for all.

The player is promoted to an ultimate high clearance level by the director for clearing the great climax and saving the entire region of Club Penguin.

Minor

1. A Wrench in the Works

2. Hide and Seek

3. Leaning Order of Pizza

4. The Wrong Orders

5. Alien Conspiracy

6. Penguin at Work

7. Sweet Friend of Mines

8. Drifting Away

9. Cause and Effect

10. Lost and Confused

Downloadable

1. A Special Message from Aunt Arctic

2. The Puffle Pranksters

Seasonal

1. Spring (April 1–7)

2. Summer (June 20–30)

3. Autumn (October 25–31)

4. Winter (December 14–25)

Regional Variations

  • There is no code card in the UK version's box. Instead, there is a sticker with the code on the plastic wrapping.
  • The DGamer feature is not available on the UK version.
  • The UK version has a Mic. option not found in the American release. It was later added for the 2009 bundle.

Achievements

  • During its first week, it was the number 1 Nintendo DS game in sale, surpassing various Nintendo games and being in 5th place of Amazon videogame sales, both during and after Black Friday[4].
  • In December 2008, the game was announced to be the 4th in popularity of Nintendo DS games in its during the week of its release.
  • In April 2009, the game won an ELAN award for best handheld game.[5]
  • In the announcement of the sequel, Disney also mentioned that the game sold 1.5 million copies in 15 months.
  • The game helped 1st Playable Productions go to place 39 in Develop100 during the 2010 issue.[6]

Beta Elements

Several things not present in the game are seen in several places.

  • The back of the box shows a penguin wearing a red electric guitar. However, the red guitar was probably replaced by the black one during development.
  • The back of the box also shows the penguins in Dance Challenge on one screen, proving it was originally going to be single-screen.
  • Some mission icons and an image in page 10 of the manual show Dot with black hair, instead of blonde hair.

Trailer

<youtube>ttyQ2bwgPq0</youtube>

Trivia

  • If you go into the Dance Lounge and talk to the penguin there, he says, "Someone told me if I stood in the Dojo for thirty minutes, I'd become a ninja. Do you think that's true?" this is a reference to Sanity1's rumour that if you stood in the Dojo for half an hour, you would become a ninja.
  • There is a reference to Pixar Animation Studios in the HQ. If the lamp on the desk is touched, it bounces like Luxo Jr., the lamp in the Pixar logo shown before every Disney/Pixar movie.
  • A reference to Penguin Chat 3 is made in "Super Secret Gadgets" when your penguin says while looking at the Snow Trekker, "Wow, I thought they had vanished off the face of the island...", referencing that it disappeared after Penguin Chat 3.
  • The Cove cannot be seen in the game, even though the Forest is there.
  • When you play the first missions, you talk as if you were not part of the PSA.
  • The opening sequence played when the game is turned on is recreates Get Smart's opening sequence shot for shot at certain parts.
  • Since May 20, 2010, this game is no longer connected to the online version anymore (except transfer coins) as becoming an EPF agent doesn't need to have the DS anymore, but you could get more items by using another DS game, Herbert's Revenge.

Sequel

On May 25, 2010, a sequel named Club Penguin: Elite Penguin Force: Herbert's Revenge was released. The sequel follows the plot left by online missions.

Sources and references

External links