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Invention Cabinet: Difference between revisions

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imported>Lm34gt45
imported>Lego97
Undo revision 266515 by ShrimpPin 24 (talk)
 
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The '''Invention Cabinet''' is a small cabnet that is seen outside the [[Gadget Room]] in [[Mission]]'s 1-11. The cabinet only has 3 metal gates locking away some of G's failed designs. Except for the [[Solar-Powered Flashlight]] which actually really worked. The only known purpose for the Invention Cabinet, is that [[Gary the Gadget Guy]] probably ran out of space in the Gadget Room. In mission 7 you have to use the secret code to unlock the gate holding the [[Electromagnet 2000]]. The invention cabinet was destroyed in the [[Popcorn Explosion]].
The '''Invention Cabinet''' is a small cabinet that is seen outside the [[Gadget Room]] in [[Mission]]'s 1-11. The cabinet only has 3 metal gates locking away some of G's failed designs. Except for the [[Solar-Powered Flashlight]] which actually really worked. The only known purpose for the Invention Cabinet, is that [[Gary the Gadget Guy]] probably ran out of space in the Gadget Room. In mission 7 you have to use the secret code to unlock the gate holding the [[Electromagnets|Electromagnet 2000]]. The invention cabinet was destroyed in the [[Popcorn Explosion]]. The other item in the cabinet is the [[Rubber Duck]].
 
The invention cabinet is also seen in ''[[Club Penguin: Elite Penguin Force]]''.


[[File:Flaslight.png|thumb|]]
[[File:Flaslight.png|thumb|]]
 
[[Category:PSA]]
 
==Trivia==
 
*There are only 3 of [[Gary]]'s inventions in the cabinet. The Solar-Powered Flashlight, Electromagnet 2000, and the [[Rubber Duck]].
 
*The invention cabinet is also seen in [[Club Penguin: Elite Penguin Force]].
 
*It holds the Solar-Powered Flashlight even though it worked.

Latest revision as of 13:53, 20 August 2011

The Invention Cabinet is a small cabinet that is seen outside the Gadget Room in Mission's 1-11. The cabinet only has 3 metal gates locking away some of G's failed designs. Except for the Solar-Powered Flashlight which actually really worked. The only known purpose for the Invention Cabinet, is that Gary the Gadget Guy probably ran out of space in the Gadget Room. In mission 7 you have to use the secret code to unlock the gate holding the Electromagnet 2000. The invention cabinet was destroyed in the Popcorn Explosion. The other item in the cabinet is the Rubber Duck.

The invention cabinet is also seen in Club Penguin: Elite Penguin Force.