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Herbert's Lair (Operation: Puffle): Difference between revisions
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imported>Nando144 No edit summary |
imported>Perapin METI |
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{{Stub}} | |||
{{TemporaryRoom}} | |||
{{RoomInfobox | {{RoomInfobox | ||
|title = Herbert | |title = Herbert's Lair | ||
|image = File:OperationPuffleParty10Solo.PNG | |image = File:OperationPuffleParty10Solo.PNG | ||
|place = [[The Wilderness]] | |place = [[The Wilderness]] | ||
|open = November 30, 2013 | |open = November 30, 2013 | ||
|closed = | |closed = December 4, 2013 | ||
|games = None | |games = None | ||
|roomid=860 | |roomid=860 | ||
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}} | }} | ||
'''Herbert's Lair''' was a party room in [[Club Penguin]] for [[Operation: Puffle]]. It served as Herbert's secret hideout where mind-controlled puffles delivered the coins for Herbert to hoard. | |||
==Features== | |||
The lair consisted of a heating device powered by a coin-operated dial used to keep Herbert warm. If a penguin was to enter through the waterfall entrance, a fire trap could be activated to encircle that penguin. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:OperationPuffleParty10.PNG|After [[Herbert]] was | File:OperationPuffleParty10.PNG|After [[Herbert]] was defeated. | ||
</gallery> | </gallery> | ||
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[[Category:Places]] | [[Category:Places]] | ||
[[Category:The Party Rooms]] | [[Category:The Party Rooms]] | ||
[[pt:Esconderijo do Herbert]] |
Latest revision as of 08:27, 12 February 2015
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This page is incomplete! This page is a stub. You can help by expanding it as soon as possible, then removing this tag. |
Temporary Room This room was only temporarily found on Club Penguin. |
Herbert's Lair | |
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Information | |
Where | The Wilderness |
Opened | November 30, 2013 |
Closed | December 4, 2013 |
Mini-Games | None |
ID | 860 |
Tour Description | |
"This was where Herbert was defeated... and the puffles were freed. What happened here is top secret... but there are rumors that the EPF... doesn't know where the puffles took him." |
Herbert's Lair was a party room in Club Penguin for Operation: Puffle. It served as Herbert's secret hideout where mind-controlled puffles delivered the coins for Herbert to hoard.
Features
The lair consisted of a heating device powered by a coin-operated dial used to keep Herbert warm. If a penguin was to enter through the waterfall entrance, a fire trap could be activated to encircle that penguin.
Gallery
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After Herbert was defeated.
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