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if you dont come first and your not the 15 last you'll get a house in club chicken and access there | if you dont come first and your not the 15 last you'll get a house in club chicken and access there | ||
if your the 15 last you win 500 coins :) anyway thats the end. | if your the 15 last you win 500 coins :) anyway thats the end. | ||
* | * Puffle Play 1: You play a blue puffle rolling down a hill on a ball. Avoid the obstacles and get the coins. | ||
* Puffle Play 2: You play a red puffle at the bottom of the mountain. You get shot out of a cannon. Avoid the black clouds. Bounce on the white clouds and get the coins. | |||
* Puffle Play 3: You play a pink puffle on top of a cloud bridge down to the ground. While you're walking down, whip the robots with a jump rope and get the coins. | |||
* Puffle Play 4: You play a skateboarding black puffle at the bottom of the cloud bridge. | |||
Avoid the rocks. Knock down the sticks. Get the coins. | |||
* Puffle Play 5: You play a propellor-hatting green puffle flying in a cave. Avoid the stalagtites. Get the coins. | |||
* Puffle Play 6: You play a yellow puffle holding a long paintbrush. You are outside of the cave. Whack the robots. Get the coins. | |||
* Puffle Play 7: You play a purple puffle that is dancing. You are going up a hill. Dance fight the robots. Get the coins. | |||
* Puffle Play 8: You play a white puffle sledding down the hill on an ice skate. Freeze the robots. Get the coins. | |||
* Puffle Play 9: You are an orange puffle in a wagon. You are in Herbert's secret lair underneath the hill. This is the first boss battle. Big Klutzy walks in with tiny lobsters on jetpacks surrounding him. The tiny lobsters shoot missiles. Throw boxes at the missiles, tiny lobsters, and Big Klutzy. When you defeat the tiny lobsters, more come in. The tiny lobsters get bigger. After a while, Big Klutzy shoots his tongue at you. Avoid it. When you defeat Big Klutzy and his lobster minions, Big Herbert comes in. He shoots a freezing beam at you. Avoid the beam and throw boxes. Big Herbert takes your wagon. Keep throwing boxes. You will win the first boss battle, but watch out! When more puffles come, there will be more challenges! |
Revision as of 00:18, 6 March 2010
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Welcome to Club Penguin Ideas! |
Ideas for new games!
Ideas
- Sonic the Penguin. (found at dance lounge as an arcade game) You're Sonic as you run though varies areas of club penguin to find the chaos emeralds while defeating eggman's robots (similar to Test Robots) and at the end you have to defeat a giant eggman robot (an upgraded version of the Ultimate proto-bot 10,000 which looks meaner and tougher, which also has self repair), you have to destroy the self-repair system first, then destroy the rest. Once you've completed it, you get to get super speed.
- Field goal challange (American football pitches)
- Puffle Pinball (Casino Building)
- Painting 4 Funs (The Museum)
- Puffle Racing (Backdoor of the Pet Shop)
- Mountain Climb'r (Ski Hill, if you beat this game, you will reach the Tallest Mountain)
- Flip The Script ( stage, multiple games: write a script, cinema trivia)
- Paint by Numbers
- Don't spill it! (pizza parlor, you have to fill orders and be careful not to spill it on the way. there are obstacles like wet floor signs, skating penguins, etc.)
- Rockz (beach, a multi-player game in which you have three chances to throw a rock farther than your opponent until the next level. But be careful, sharks, fishes, etc. can get in your way!)
- Bean Counters 2 (Play bean counters with 2 people to get the most points in the back door of the coffee shop)
- Skateboarding Game
- Club Penguin Quiz (test your Club Penguin knowlege.
- Haggistron 3000 (During St. Andrew's Day Party) (Haggis House)
- Planet Game (Observatory, you have to name the planets correctly)
- Train Driver (Railway Station, you have to drive the train correctly)
- EPF missions
- Clean out the Jail (game in the Jail cell)
- deal or No deal
- guitar penguin (hero)
- halo (number)
- Farcry penguin
- Tip the Iceberg (Iceberg) Instead of coins as a prize, you will unlock a secret catalogue. After you have won this game, it will stay.
- Test Drive (Garage)
- Flight Simulator (Inside the cockpit of the plane) Help fly the plane to the correct country but dont press the incorrect button otherwise you will crash. The game helps you fly quicker to the country where you are flying to. When you land the plane, you will receive 1000 coins. When also crash the plane, you wont receive 1 coin. Use the arrow keys to fly the plane. The plane will be 3D graffics.
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- Build a BAND(were penguins can Put to togather a band a rock club penguin on Music Jam 2010 or Other holidays that have Penguin band you can also battle bands in Band Vs Band
- Box Dodgers: You pilot the Astro Barrier 3000 to fly across the Box Dimension avoiding all the boxes. If you get hit once you lose a Fire Blaster, get hit another time you lose the Freeze Ray, get hit another time and you will be forced to eject in the Escape Pod 3000, an Aqua Grabber capsule strapped to a jetpack, to escape.
- Pong(another arcade game in the dance lounge)
- clubpenguin boat racing:you race to rockhopper island you have 3 lives if you get hit your boat will break in half and the front of it will drift away if you get hit twice the boat will have a mini escape boat that a single penguin can race in
if the mini one gets hit thats 3 so your boat will sink with you tredding water and watching the other's from far or close distance racing if no one gets there they then swim to rockhopper island and win 50 coins and a boat igloo if theres a winner the winner gets 10000 coins and a titanic ship igloo but others get 50 coins and a boat igloo.(cp josh)
- club penguin air war:penguins of diffrent teams get there weapons from there team base or team aircraft base they then go in to a pelican (from halo)set off for war they each get 30 jumpseats 4 turrets 2 pilot turret (where leader drives in)
the rest use weapons and the side with no jumpseats lowers down to be a platform they shoot standing on the platform with there weapens and try to shoot other teams pelicans if a pelican gets destroyed and they still survive the crash there not out they have to be killed if they crash into the water they get out with their weapons and treadding and shooting if any cant tread while shooting they go to the nearest land or if no land the just tread no shoot the opposing team to survive on ground or in water or in pelican wins while the dead ones get given a soul from god who real heals them the winning team gets 50000 coins each while the leader gets 60000 coins and a trophy with a secret new levels weaapon for level 2 (or 3 if they have level 2 one)(or 4 if they have 3 and 2 one)(or five if they have 2,3 and 4)(cp josh)
- Jetpack'n Waves(mix of Jetpack Adventure and Catchin' Waves)
In this game, penguins are surfing but they are in danger. You fly a jetpack and save them.
- JW Level 1: A tide comes and surrounds you and you have to not touch it.
- JW Level 2: A killer whale tries to eat you.
- JW Level 3: Lightning bolts appear out of nowhere.
- JW Level 4: A water monster sends water bunnies to attack you.
- JW Level 5: Review of last 4 levels.
- JW Level 6: A hurricane chases you.
- JW Level 7: Bubbles fly all around the place and try to get you.
- JW Level 8: There are coins in this level. You might want to try to collect some coins, but you can only get the light gold coins. The dark gold coins will eat you.
- JW Level 9: This level has 3 parts. Klutzy will chase you on a hoverboard. Get to the goal. Then, Herbert's agent flies on a jetpack and shoots lasers at you. Dodge them and get to the goal. Last, Herbert chases you in his drill. He is fast. Avoid this drill.
- JW Level 10: Review of the last 4 levels. In Part 1, Klutzy and a hurricane chase you. In Part 2, Herbert's agent with the laser and bubbles chase you. In Part 3, Herbert and his drill chase you. There are light gold coins and dark gold coins in Part 3.
- JW Level 11: Magnets are all around this level which try to attract your jetpack.
- JW Level 12: A shredder with wings chases you.
- JW Level 13: Gary's bot chases you.
- JW Level 14: All the rooms in Club Penguin try to fall on you.
- JW Level 15: Review.
- JW Level 16: The Aqua Grabber chases you.
- JW Level 17: A cart from Cart Surfer chases you.
- JW Level 18: Rockhopper's ship chases you.
- JW Level 19: Somebody is fishing, but the line is chasing you.
- JW Level 20: Review. The cart is taped to the bottom of Aqua Grabber and the fishing line is at the top. The Migrator is taped to the left of the Aqua Grabber. The Aqua Grabber tries to grab you, the fishing line tries to hook you, the cart tries to shoot it's wheels at you, and the Migrator blasts snowballs.
- Conductor Training ( at the Club Penguin Main Train Station) ( You walk through a door there then a sign comes up saying do you wanna play click yes or no then the main page will come on and train usic in the background the obeject of the game is to train to become a conductor, Ticketmaster or a Ninja Conductor
Level 1- The training begins! you have to jump over barrels that are moving Level 2- You have to control a simulator that is a train simulator Level 3- You have to finish a huge obstacle park then you are rewared with a medal and a train pin the medal says NAME is a offical conductor, Ticket master or Ninja Conductor.
- Ski racing- At the CP ski lodge in Club Penguin Village where it is like sled racing but you ski instead
- Pilot Control- You have to train to be a airplane pilot at Club Penguin Village Airport
- Cart surfer Adventure ( You have to play cart surfer and find hidden caves with treasure in them)
Level 1- Play cart surfer then find hidden clues that give a hint for the tunnel there in Level 2- Go in the correct cave Level 3- Look everywhere Level 4-Find it Level 5- Bring it to ground Games over
- JW Level 21: There is a whirlpool.
- JW Level 22: The penguin that you're rescuing is fat and heavy.
- JW Level 23: Patrick chases you.
- JW Level 24: Squidzoid chases you.
- JW Level 25: Review of all levels.
- JW Level 26: Review of level 21 and 11.
- JW Level 27: Review of level 13 and 3.
- JW Level 28: Review of level 22 and 23.
- JW Level 29: Review of 1-10.
- Last Level of Jetpack'n Waves: Review of reviews.
- A DigDug game with Herbert's Drill as the player
The Yellow Puffle plays DJ3K, the Purple Puffle plays Dance Contest, the Red Puffle plays Catchin' Waves and the Pink Puffle plays Aqua Grabber.
Well
- The Green Puffle Plays Jet Pack Adventure
- The Blue Puffle Plays Mancala
- The Black Puffle Plays Cart Surfer
- The White Puffle Plays Sled Racing
- The Orange Puffle Plays Paint by Letters
- the hunt for club chicken (un-clubpenguin wiki)(also a new clubpenguin!) (this is a event that happens if it was true)(biillybob will be at the starting line then when everyones gone he will teleport to club chicken)
- you go to the the starting line where billybob will start the race when he saids go you race to the computers when you touch them you will be teleported inside and you will be going around the web (its like the real web but in real your still on the clubpenguin website)you have to gather al information on un-clubpenguin wiki when you get alot of information take out your hunting phone (that billybob gives you)put in all of the information if your lucky it will give you a map (if your not lucky it will say keep hunting)follow the map when you get to the spot thats marked with a . (dot) there will be a mini game called clubpenguin air wars (the one i made up)(if you dont know how to play go to my idea clubpenguin air wars to see how to play)if you win youll get the awards from the game plus (since its the hunt for club chicken)youll will see a door enter the door and your at.......................................clubbbbbbbbb............................................................chick....
.....................................ennnnnnnnnnnnnnnnnnnn! if your the first you will get the club chicken badge and you will be able to claim club chicken to you and get the key there if you dont come first and your not the 15 last you'll get a house in club chicken and access there if your the 15 last you win 500 coins :) anyway thats the end.
- Puffle Play 1: You play a blue puffle rolling down a hill on a ball. Avoid the obstacles and get the coins.
- Puffle Play 2: You play a red puffle at the bottom of the mountain. You get shot out of a cannon. Avoid the black clouds. Bounce on the white clouds and get the coins.
- Puffle Play 3: You play a pink puffle on top of a cloud bridge down to the ground. While you're walking down, whip the robots with a jump rope and get the coins.
- Puffle Play 4: You play a skateboarding black puffle at the bottom of the cloud bridge.
Avoid the rocks. Knock down the sticks. Get the coins.
- Puffle Play 5: You play a propellor-hatting green puffle flying in a cave. Avoid the stalagtites. Get the coins.
- Puffle Play 6: You play a yellow puffle holding a long paintbrush. You are outside of the cave. Whack the robots. Get the coins.
- Puffle Play 7: You play a purple puffle that is dancing. You are going up a hill. Dance fight the robots. Get the coins.
- Puffle Play 8: You play a white puffle sledding down the hill on an ice skate. Freeze the robots. Get the coins.
- Puffle Play 9: You are an orange puffle in a wagon. You are in Herbert's secret lair underneath the hill. This is the first boss battle. Big Klutzy walks in with tiny lobsters on jetpacks surrounding him. The tiny lobsters shoot missiles. Throw boxes at the missiles, tiny lobsters, and Big Klutzy. When you defeat the tiny lobsters, more come in. The tiny lobsters get bigger. After a while, Big Klutzy shoots his tongue at you. Avoid it. When you defeat Big Klutzy and his lobster minions, Big Herbert comes in. He shoots a freezing beam at you. Avoid the beam and throw boxes. Big Herbert takes your wagon. Keep throwing boxes. You will win the first boss battle, but watch out! When more puffles come, there will be more challenges!