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Revision as of 13:26, 22 June 2010
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The EPF Spy Phone is similar to the Spy Phone, but it is for EPF Agents. Secret Agents can get it after finishing the tests in the Everyday Phoning Facility. It is usable in both Club Penguin and Herbert's Revenge. The spy phone replaces the Spy Gadget, also being much more advanced than the Spy Phone.
==Tools==kicky bab cage boo boo baby The phone is composed of 5 touch buttons and an EPF Button.
- Alert Display: Flashes to notify Agents of any emergency alerts.
- Elite Gear: The clothing that agents will wear. There are two variants, male and female.
- Field-Ops: It gives you the weekly Field Operations (missions)
- Teleport: Teleports the player to where they want to go. This is made easier as you can scroll to the room that you want. All the rooms are listed in alphabetical order.
- Recruit: Gives information about a new postcard to the player.
- Puffle Whistle: If the player has entered their Herbert's Revenge code (if they have one), and is a member allows the player to call upon Flare. One might be able to call on more Elite Puffles in the future.
- EPF Button: Teleports the player to the EPF Command Room, which works the same as the "Visit HQ" button of the old Spy Phone.
Trivia
- It was first seen at the website home replacing the old Spy Phone.
- It has only one button and a touch screen. Because of this, it may resemble the iPhone.
- The phone's appearance has took a much more modern look from its predecessor, adopting the common real-life touchscreen smartphone design.
- Many penguins miss the old Spy Phone.
- There is a battery patch in the back of the gadget, as seen on the login screen.
- It's model number is #052710 as confirmed in an e-mail from Club Penguin.
Gallery
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An EPF Agent taking the EPF Spy Phone.
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EPF Agents. The one on the left is the one that takes the EPF Phone on the home page.
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The EPF Spy Phone.
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A sneak peek of the Field-Ops application.