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Bait item: Difference between revisions
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Revision as of 23:39, 13 May 2010
Bait Items are items that cannot be obtained through playing normally, but can be obtained through cheating programs such as Penguin Storm. The aim of a bait item is to trick the cheater into getting the item (and taking advantage of it further if they wish). Once the item is in the inventory, the cheater is banned for at least 72 hours, hence the name "bait item".
Trainers which have a feature to perm items usually have a "bait list" programmed into them to stop players being banned from bait items. Furthermore, most cheaters are aware of bait items and can easily be identified as items that Club Penguin have never announced or talked about even, and they are usually bizarre or out-of-universe items.
Known Bait Items
- Angel Halo
- Skateboard
- Antarctica Flag
- Lavender (formerly)
- Gray (only when Sensei is roaming)
- Any "Undefined" items.
Trivia
- If a bait item is obtained client side, the item will not be on the penguin unless it belongs to a special penguin, though all (except Yarr, Gray, and the items that make the player card penguin pose, like Rockhopper's hat) will not show up on the player card (example: Cadence's shoes.)
- Despite being a red puffle, if you cheat to get Yarr client-side and play Catchin' Waves, he will NOT show up.
- The only known bait item you can take into a game is gray (via client-side cheating), because it is a color.
- If via player hacks yarr, And throws a snowball, yarr will take out a telescope.