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EPF Phone
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The Elite Spy Phone is similar to the Spy Phone, but it is for EPF Agents. Secret Agents can get it after finishing the tests in the Everyday Phoning Facility.It is usable in both Club Penguin and Herbert's Revenge. The spy phone replaces the Spy Gadget, also being much more advanced than the Spy Phone.
Tools
The phone is composed of 5 touch buttons and an EPF Button. While the 2 touch buttons at the top are labeled "Coming Soon" and cannot be used, there are 4 buttons that the player can use.
- Alert Display: Flashes to notify Agents of any emergency alerts.
- Elite Gear[1]: The clothing that agents will wear. There are two variants, male and female.
- Field-Ops[1]: Unknown, possibly field operations (missions,) or field operatives (agents.)
- Teleport: Teleports the player to where they want to go. This is made easier as you can scroll to the room that you want. All the rooms are listed in alphabetical order.
- Recruit: Gives information about a new postcard to the player. It doesn't do much.
- Puffle Whistle: If the player has entered their Herbert's Revenge code (if they have one), and is a member allows the player to call upon Flare. One might be able to call on more Elite Puffles in the future.
- EPF Button: Teleports the player to the EPF Command Room, which works the same as the "Visit HQ" button of the old Spy Phone.
Trivia
- It was first seen at the website home replacing the old Spy Phone. When you click it, a penguin in a Fedora, Black Glasses and a coat takes it from it's spot. This could be a new EPF outfit.
- It has 6 buttons, 3 more than the Old Spy Phone.
- It's model number may be 052710 (for the date that it's released).
- The phone's appearance has took a much more modern look from its predecessor, adopting the common real-life touchscreen smartphone design.
Gallery
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An EPF Agent taking the EPF Spy Phone.
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EPF Agents. The one on the left is the one that takes the EPF Phone on the home page.
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The EPF Spy Phone.