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Field-Op

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Revision as of 07:18, 1 May 2011 by 81.155.165.252 (talk)
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A Field-Op was a mini-mission that EPF Agents could solve every week. Unlike regular missions, they were played in the online rooms of Club Penguin, and you couldn't go back and do previous Field-Ops. When an EPF Agent completed a Field-Op, he or she would get a medal. With these medals, penguins could get Elite Gear from a shop in their EPF Spy Phone.

During the Field-Ops you found out EPF secrets, like finding out the pole on the Ski Hill was the EPF Antenna and the red couch in the Lodge Attic contained a hidden device.

Sometimes the Field-Op was actually located in and around the EPF Headquarters. After the EPF was destroyed, Field-Ops are now part of the Herbert Agency.

List of Field-Ops

Main article: List of Field-Ops

Field-Ops Spoilers

Spoiler warning: Plot and/or ending details follow. Click “Expand” to view spoilers.
  1. Go to the Town, stand near big "S", and follow instructions.
  2. Go to the Ski Hill, stand near the pole, and follow instructions.
  3. Go to the Cave Mine, stand near by the light device, and follow instructions.
  4. Go to the Lodge Attic, stand near the red couch, and follow instructions.
  5. Go to the Forest, stand near to microphone, and follow instructions.
  6. Go to the Recycling Plant, stand near to the desk, and follow instructions.
  7. Go to the Beacon, stand near to the light, and follow instructions.
  8. Go to the Dojo Courtyard, stand near the projector, and follow instructions.
  9. Go to the Stadium, stand near to the cash register, and follow instructions.
  10. Go to the Coffee Shop, stand near the steamer, and follow instructions.
  11. Go to the Lighthouse, stand near the speaker at the bottom left hand corner, and follow instructions.
  12. Go to the Snow Forts, stand near the clock tower, and follow instructions.
  13. Go to the Hidden Lake, stand near the broken Aqua Grabber, and follow instructions.
  14. Go to the Iceberg, stand near the top left tip, and follow instructions.
  15. Go to the Beach, stand near the buoy, and follow instructions.
  16. Go to the Dance Lounge, stand near the curtain, and follow instructions.
  17. Go to the Cave, stand near the middle window, and follow instructions.
  18. Go to the Dock, stand near the Hydro-Hopper boat, and follow instructions.
  19. Go to the Beach, stand near the shells, and follow instructions.
  20. Go to the Mine, stand near the table by the Puffle Rescue game, and follow instructions.
  21. Go to the EPF Command Room, stand near the computer that has the Club Penguin map, and follow instructions.
  22. Go to the Hidden Lake, stand near the barrel, and follow instructions.
  23. Go to the Everyday Phoning Facility, stand near the phone booth, and follow instructions.
  24. Go to the VR Room, stand near the third panel from the left, and follow instructions.
  25. Go to the Cove, stand in the water just to the left of the Game Upgrades icon, and follow instructions.
  26. Go to the Plaza, stand in the ticket booth outside the Stage, and follow instructions.
  27. Go to the Ski Village, stand in the Tour Booth, and follow instructions.
  28. Go to the Night Club, stand near the bottom speaker, and follow instructions.
  29. Go to the Hidden Lake, stand near the broken Aqua Grabber, and follow instructions.
  30. Go to the Ski Hill, stand near the pole, and follow the instructions.
  31. Go to the Maze room with the keyboard in the Wilderness Expedition, go to the rock next to the correct path, and follow the instructions.
    1. After the Wilderness Expedition ended, one would need to go to the Forest, stand in the northern area, and follow instructions.
  32. Go to the Night Club, stand near the DJ set, and follow the instructions.
  33. Go to the Box Dimension, stand near the box in the top left corner, and follow the instructions.
  34. Go to the Recycling Plant, stand near the computer, and follow the instructions.
  35. Go to the Ski Village, stand in between the Everyday Phoning Facility and the Ski Lodge and follow instructions.
  36. Go to the Ice Rink, stand inside the snack stand, then follow the instructions.
  37. Go to the Mine Shack, stand near the Herbert statue, and follow instructions.
  38. Go to the Cave, stand near the middle window, and follow the instructions.
  39. Go to the Lodge Attic, stand near the blue suitcase, and follow the instructions.
  40. Go to the Iceberg, stand somewhere to the left, then follow the instructions.
  41. Go to the Dock, stand near the top, and follow the instructions.
  42. Go to the Coffee Shop, stand near the tree, and follow the instructions.
Spoilers end here.

Mini-games

Once the player has found the location, they must complete a minigame to complete the Field-Op.

Destroy the circuits!

You must match the circles' symbols in 60 seconds. Once a pair is matched they will turn green and explode. Match all of them to overload the circuits. This mini-game appears in Field-Ops 1, 3, 5, 8, 11, 18, 22, 29 and 33.

Power up the chipset!

You have to guide the micro battery to the microchips to recharge them using the arrow keys. When the battery power is drained out go back to the recharger to refill it. Avoid the traps scattered around. If you get hit by a trap the battery power goes down. Get hit three times and the battery is destroyed. Keep repeating the process until all the microchips are recharged. This mini-game appears in Field-Ops 2, 4, 7, 10, 12, 14, 16, 20, 24, 26 and 30.

Bypass the System!

You have to match matching blocks together as they fall from the top of the screen. There are five non-moving blocks on top and one moving block on the bottom to move around and join the falling blocks onto. Eventually after matching a few blocks the speed of the falling blocks gets faster. Match the blocks until the meter on the top of the screen is full. This mini-game appears in Field-Ops 6, 9, 13, 15, and 23.

Crack the Code!

You have to crack the code by selecting a symbol. Once you click "Scan", red/yellow/green light appears. Red means that symbol is not in any of the slots and that it is wrong. Yellow means that symbol is the right symbol but is in the wrong spot. Green means that symbol is correctly placed. If player gets 4 green lights, the Field-Op is completed. It is similar to a game in the The Veggie Villain. This mini-game appears in Field-Ops 17, 19, 25, 27, 31 and 38.

Repair the System!

You have to control the machine passing all the red switches by pressing the keys at the bottom left of the screen. You only get five chances to input the codes so utilize the chances and finish it before you have to use all five chances. This mini-game appears in Field-Op 21, 28, and 32.

Decrypt the Passcode!

You have to match the shape on the right using shapes on the left. You have to do this 10 times to win a medal. This mini-game appears in Field-Op 34 and 42.

Destroy the Targets!

You have to destroy the red targets by clicking on the x and y axis coordinates to fire the cannon and destroy the targets. This mini-game appears in Field-Op 35.

Lock Detected

You have to match the tempo of blocks on other bars by repeating the pattern of them. This mini-game appears in Field-Op 36.

Match the Frequency

You have to match the spinning radio scanner to the frequency number. This mini-game appears in Field-Op 37, 39 and 40.

Target in Range!

You have to guide a snowball through a passageway where you stop at circles and must press the arrow key of the arrow to keep going. You must do it quickly as you have limited time and your snowball will explode if you don't do it quick enough. This mini-game appears in Field-Op 41.

Errors

  • In the first small period where Field Op #7 was current, there was a glitch where you had to do it at the Recycling Plant again.
    • The same thing happened with Field Op #8 except you had to go back to the Beacon.
    • The same thing also recurred with the Dojo Courtyard and so forth.
  • There was an error on Club Penguin's part, where in Field-Op 31, the location was in the Wilderness. However, it was still there after the Wilderness Expedition ended, and wasn't moved. This was later fixed and moved to the Forest.

Gallery

Field Ops Assignments

Mini Games

Trivia

Names in Other Languages

Language Name Meaning
Portuguese Operações Operations
Spanish Minimisión Minimission
French Opérations Specialés Special Operations

SWFs