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Gadget Room

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Revision as of 16:28, 26 April 2011 by 81.154.132.101 (talk)
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An outside view of the Gadget Room.

The Gadget Room is where Gary the Gadget Guy made his various inventions, and it can only be accessed by secret missions and in Club Penguin: Elite Penguin Force. The entrance would not visible from the 3D view of the HQ, but would be located on the wall closest to the bottom of the screen.

History of the Gadget Room

Agents were first introduced to the Gadget Room in the fourth mission and they have been having to use the equipment in there since then. To enter the Gadget Room, you need to first go though the Eye Scan 3000, but only G or anyone with his old glasses can pass. The main invention you will see is a life preserver shooter and the Thingamajig (3000, 3001, 3002, etc.), a shoe that rings like a phone, and a mallet which has a boxing glove that comes out. There are also other inventions by G His model sled from G's secret mission in the Gadget Room. They also have the old (PSA) Spy Phone on a shelf between the AC 1000 and the Jet Pack. In mission #7 replacing the model Sled is an older version of Aqua Grabber. In mission #6, G invented the Crab Translator 3000, which translated Klutzy's "crab language". It would have exploded along with the HQ in the Popcorn Explosion, but you can still access it though the VR Room, although since the Test Bots apparently survived the explosion it is thought that the Gadget Room walls and door were strong enough to withstand the explosion

Appearances

  • The Gadget Room door is the door featured on the CPIP home page, requiring you to click on the Eye Scan 3000 to enter. This is disabled now.
  • The Gadget room also appears in the real life book Shadow guy and Gamma Gal: Heros unite! Although, on the map at the begginning of the book, you can see the Everyday Phoning Facility. This is also proof that the Gadget room survived the Popcorn Explosion.

Gallery

See also