Welcome to the Club Penguin Wiki! Log in or Create an account to join the community!
List of Field-Ops
List This article is a list of things. The article for what this page lists is at Field-Op. |
The following is a list of Field-Ops:
- Deactivate Herbert's popcorn bomb, hidden near a big "S".
- Power up an antenna, hidden somewhere up high.
- Destroy an old Spy Phone, detected near a large light bulb.
- Reactivate the network computer hidden in a couch.
- Find a microphone and shut it down.
- Find a computer and bypass its system to shut it down.
- Power up the Beacon before the light goes out.
- Prevent Herbert from using something that ninjas don't really use.
- Investigate the island's cash registers. Fix the one that sets off your Spy Phone.
- Go to the Coffee Shop. Power up a new safety override for the steamer.
- Search the island together for the dangerous speaker, then shut it down.
- G detected strange readings from the Clock Tower, go to the clock and power a new security system.
- Shut down a distress signal of a wrecked vehicle.
- Install a new radio scanner at sea.
- Fix the broken scanner and restart the system.
- Install the final scanner near a curtain.
- Find an enemy signal underground and send it G.
- Check water vehicles to see if they have been tampered with.
- Look for enemy signals at sea.
- Power up the last part for next week (It's disguised as a telephone).
- Search the EPF computers for the infected systems, and repair them. Use the new Spy Phone tool G has created.
- Find a hidden popcorn device in a barrel.
- Work together to repair the EPF system.
- Travel to the VR HQ, and power up the broken hologram panel.
- Look for new enemy signals. Search near the ocean - it's our only clue.
- Look for a 'booth' and repair any damage you find.
- Search the Ski Village for more enemy signals.
- Look for a speaker and repair damage.
- Make sure all Aqua Grabbers are working fine.
- Fix the EPF antenna.
- Search for Enemy signals in the wilderness.
- Check a hidden device possibly infected by Herbert.
- Find a device Herbert has hidden in a box.
- Check for citizen computers and destroy unusual programs. Use the new Spy phone tool G has created.
- Defend the EPF Command Room from Mini-Wheel Bots.
- Investigate a mysterious crab walking around The Stadium.
- Help fix EPF communications.
- Look for signals where the crabs can be found.
- Look for secret messages Herbert may have hidden around the island. Search things with locks - like chests, suitcases and lockers.
- Scan remote areas for scrambled radio signals.
- Defend the trees from a Test Bot.
- Look for a micro-computer hidden in an everyday object.
- Decode a mysterious letter.
- Take out Protobot with Tactical H2O cannons.
- Watch out for anything suspicious.
- Look for suspicious signals or devices.
- Find a device hidden in a machine, and disable it.
- Set up the Comm tower, and begin Operation: Hibernation.
- Find the Club Penguin Times archives and test our security systems by trying to break in.
- Locate our main signal transmitter, hidden in a "large" machine. See if you can break through EPF security.
- Dot has thrown a micro-transmitter into the water. Work together to find the signal, then crack its code.
- Check all EPF electronics and computers to make sure they're secure.
- Find a device Jet Pack Guy hid in a pumpkin and disable it.
- Remove any possible hazards from the new Pufflescape game.
- Power up a surveillance device.
- Run a test on the coldest water spot and use the Password Decrypter.
- Run a test on the hottest lava spot and bypass the system.
- Find and decode a signal in the Fire Dojo.
- Upgrade security in the Lighthouse.
- Ensure that the ice at the Ice Rink is not too strong.
- Check the video feed in the Command Room and disable the alarm.
- Find a spot to launch the fireworks.
- Scan for enemy signals near the shore.
- Rookie needs help increasing power to the Recycletron 3000. Use your Spy Phone to power it up.
- Search the shoreline for unusual signals - particularly the cliking of crabs. Report anything you find.
- RED ALERT! Protect Club Penguin citizens by making sure all the flood bubble shields are at full power.
- G wants you to try to fix the damaged security feed. Go to the main screen, and see if you can fix it.
- Look for evidence of any large food orders that may have been made by Herbert.
- Dot wants you to investigate the Recycletron for evidence. Search the room, to see if you can find anything suspicious.
- Disguise yourself as a pirate. Then travel to Shipwreck Island and install an EPF radio antenna in the new beacon.
- Go to the Migrator, and scan the ship upgrades for computer errors. Fix the error before you reach Swasbuckler Trading Post.
- G wants you to go to the EPF central antenna on top of Ski Hill. Lock onto Herbert's phone, and broadcast a message to see if he is all right.
- Work with other agents to check Puffle Party gadgets for any errors. Check every machine set up for the party. Fix any errors you find.
- Search for the broken Aqua Grabber Underground. Power up its computer core. Dot wants to use it as bait for Herbert.
- Find a candy cane for Gary.
- Find an unplugged machine and upload a secret message onto it.
- Find a computer somewhere on Club Penguin, and use it to break into EPF security. Leave the computer unattended. G will be watching for Herbert.
- Go to Snow Forts, and provide security for the Earth Day event. Scan for enemy signals.
- Barrels of cream soda are missing from the Pizza Shop. Search for any clues of where they might have gone.
- Go to the Ski Hill, connect with the EPF antenna, and look for unusual radio signals.
- Search the island for mushrooms, and use your phone to "give them power". This will, apparently, help G in his research.
- A creature known as the Dragon King is attacking Club Penguin. Climb the Ski Hill, and use your phone to target incoming fireballs.
- Go to Dragon Peak, and use your Spy Phone to help strengthen the magic seals biding Scorn.
- Go to the Docks, make it secure then radio back. It may have interference from the meteor.
- Check all EPF computers for Protobot infections. If any viruses are detected, use your Spy Phone to neutralize them.
- The giant Destructobot attacking Club Penguin is controlled from the Super Villain mainframe computer. Sneak into the lair, and shut it down.
- Radar has detected a swarm of Doom Drones heading Downtown. Go to the Snow Forts, and use your Spy Phone to take them down.
- The only way to stop Protobot and the Destructobot is to drain the Meteor's power. Go to the Meteor, secure it from Super Villains, and install a draining device.
- Search the island for transmissions from Protobot. Search near the site where the Meteor crashed.
- Scan all electronics and power generators on the island for signs of Protobot computer infections. Delete any errors you find.
- Check the music equipment around the island for Protobot computer infections. Work together to track his signal and delete him.
- Log onto the EPF mainframe computer, and look for any suspicious signals. Delete any rogue programs you find.
- G needs your help with an experiment. Go to the EPF computer terminal, and unscramble the code.
- Search areas close to the EPF, and scan for the source of the strange energy. Work together to cover more ground.
- G requires more energy for an experiment. Go to the Mine Cave, and divert energy from the power generator back to the EPF.
- Secure the area of BIG BIG KAHUNA.
- Go to the top of volcano, and test the rocks with your Spy Phone. G needs more data on BIG BIG KAHUNA.
- Go to the Beacon, and use the long-range snowblasters to blast any nearby icebergs close to Rockhopper's ship.
- Go to the Forest, and power up a security scanner. The Great Puffle Circus is being set up nearby, and G wants increased security.
- Check all of the flashing neon signs at the Fair, and make sure they're operation safely.
- Check all the fish dog carts and fish burger stands for a malfunctioning grill. Make repairs without alerting the public.
- Search the island for Gariwald's lost notes. Search boxes, filing cabinets, and other places papers might be stored.
- Go to the Forest, and scan for any unusual signals. G is looking for evidence of Gariwald's ghost experiments.
- Search the haunted mansion for the source of the ghosts, and shut it down.
- Search the mansion for any technology that might be haunted. Use your Spy Phone to cleanse ghosts from the system.
- Check the EPF mainframe for any security breaches.
- None
Field-Ops Spoilers
Spoiler warning: Plot and/or ending details follow. Click “Expand” to view spoilers. | |
---|---|
| |
Spoilers end here. |