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Revision as of 08:27, 11 December 2010 by imported>Champt10
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The following is a list of Field-Ops:
- Deactivate Herbert's popcorn bomb, hidden near a big "S".
- Power up an antenna, hidden somewhere up high.
- Destroy an old Spy Phone, detected near a large light bulb.
- Reactivate the network computer hidden in a couch.
- Find a microphone and shut it down.
- Find a computer and bypass its system to shut it down.
- Power up the Beacon before the light goes out.
- Prevent Herbert from using something that ninjas don't really use.
- Investigate the island's cash registers. Fix the one that sets off your Spy Phone.
- Go to the Coffee Shop. Power up a new safety override for the steamer.
- Search the island together for the dangerous speaker, then shut it down.
- G detected strange readings from the Clock Tower, go to the clock and power a new security system.
- Shut down a distress signal of a wrecked vehicle.
- Install a new radio scanner at sea.
- Fix the broken scanner and restart the system.
- Install the final scanner near a curtain.
- Find an enemy signal underground and send it G.
- Check water vehicles to see if they have been tampered with.
- Look for enemy signals at sea.
- Power up the last part for next week (It's disguised as a telephone).
- Search the EPF computers for the infected systems, and repair them. Use the new Spy Phone tool G has created.
- Find a hidden popcorn device in a barrel.
- Work together to repair the EPF system.
- Travel to the VR HQ, and power up the broken hologram panel.
- Look for new enemy signals. Search near the ocean - it's our only clue.
- Look for a 'booth' and repair any damage you find.
Field-Ops Spoilers
Spoiler warning: Plot and/or ending details follow. Click “Expand” to view spoilers.
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- Go to the Town, stand near big "S", and follow instructions.
- Go to the Ski Hill, stand near the pole, and follow instructions.
- Go to the Cave Mine, stand near by the light device, and follow instructions.
- Go to the Lodge Attic, stand near the red couch, and follow instructions.
- Go to the Forest, stand near to microphone, and follow instructions.
- Go to the Recycling Plant, stand near to the desk, and follow instructions.
- Go to the Beacon, stand near to the light, and follow instructions.
- Go to the Dojo Courtyard, stand near the projector, and follow instructions.
- Go to the Stadium, stand near to the cash register, and follow instructions.
- Go to the Coffee Shop, stand near the steamer, and follow instructions.
- Go to the Lighthouse, stand near the speaker at the bottom left hand corner, and follow instructions.
- Go to the Snow Forts, stand near the clock tower, and follow instructions.
- Go to the Hidden Lake, stand near the broken Aqua Grabber, and follow instructions.
- Go to the Iceberg, stand near the top left tip, and follow instructions.
- Go to the Beach, stand near the buoy, and follow instructions.
- Go to the Dance Lounge, stand near the curtain, and follow instructions.
- Go to the Cave, stand near the middle window, and follow instructions.
- Go to the Dock, stand near the Hydro-Hopper boat, and follow instructions.
- Go to the Beach, stand near the shells, and follow instructions.
- Go to the Mine, stand near the table by the Puffle Rescue game, and follow instructions.
- Go to the EPF Command Room, stand near the computer that have the Club Penguin map, and follow instructions.
- Go to the Hidden Lake, stand near the barrel, and follow instructions.
- Go to the Everyday Phoning Facility, stand near the phone booth, and follow instructions.
- Go to the VR Room, stand near the third panel on the back wall, and follow instructions.
- Go to the Cove, stand in the water just to the left of the Game Upgrades icon, and follow instructions.
- Go to the Plaza, stand in the ticket booth outside the Stage, and follow instructions.
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Spoilers end here.
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See also