Puffle Launch is a Club Penguin mini-game that was released in March 2011.[1] It deals with puffles. Construction began March 8 and was completed March 14. You can choose any of your puffles to play in the game. There are crabs in the game that appear as bosses. Some appear with magnets trying to attract Puffle O's so you can't get them. If you don't have a puffle, then you'll play with a Red Puffle. If you build a Puffle Cannon or an Epic Cannon, then you get to play Puffle Launch from your igloo. These cannons are the first free furniture items obtained by playing a game.
In Puffle Launch, you can play with any puffle. You have to launch your puffle through cannons, collect as many Puffle O's as possible and reach the flaming circle, the finish line. If your puffle falls in the water, you'll have to start the level all over again, or start from the last checkpoint. The cannons rotate and you have to choose which angle is right. There are obstacles such as pianos and cacti. There are balloons which help you to bounce, to either reach some Puffle O's or cannons. There are checkpoint cannons in the later levels. If your puffle falls in the water, you will restart from the last checkpoint cannon, if you launched your puffle through it.
Types of cannons in the game
Blue cannons - They don't move. They automatically shoot the puffle.
Green cannons - They move by themselves. You have to choose the direction you want to shoot your puffle.
Red cannons - They move a whole 360 degree angle. Again, you have to choose which angle is right.
Purple cannons - You can choose the angle you want and don't need to wait for the cannon to move itself to your desired direction.
Slow motion cannons - You can choose when to fire and the time slows down to give you a chance to get around obstacles. This is available only in the Box Dimension levels.
Checkpoint - If your puffle is shot through this cannon, then falls in the water or through the clouds, it will restart from this cannon.
There are 7 bosses in Puffle Launch. The first crab of each world is not a real boss because it is not necessary to defeat it to complete the level.
Crab (Blue Sky 1) - Hangs around the ring of fire trying to knock your Puffle away.
Crab (Blue Sky 2) - Steals the ring of fire so you can't finish the level.
Crab (Soda Sunset 1) - Uses a magnet to attract O berries so you can't collect them.
Crab (Soda Sunset 2) - Swings a giant anvil around pushing the balloons making it hard for your puffle to navigate.
Crab (Box Dimension 1) - Holds a Gravity Box that constantly changes the gravity of the level, making it harder for your puffle to stay on the right path.
Crab (Box Dimension 2) - Gathers a bunch of plants to protect it and make it hard for your puffle to reach it.
Box Dragon (Box Dimension Final Boss) - After taken over by the Crab, the Box Dragon gains fiery eyes and spits boxes that you must jump on to get to the Crab.
Gallery
The Puffle Launch starting screen when Turbo Mode is unlocked.