Welcome to the Club Penguin Wiki! Log in or Create an account to join the community!
Spy Gadget
The Spy Gadget is an extremely high quality invention, constructed by G. It resembles a small, blue, laptop or a blue Nintendo DS (because that is the game's platform) with many useful gadgets built into it. Only EPF Agents (see Club Penguin: Elite Penguin Force) have access to them. This device can only be used in Elite Penguin Force, so it is not available in the online Club Penguin. Some penguins get it confused with the Spy Phone.

Spy Gadget Features
- Two-Way Communicator: This device is similar to the Spy Phone. It allows members of the Elite Penguin Force to communicate with each other. You can even contact the Director of the P.S.A. at times in the game.
- Decoder: This useful device is used to decode secret messages around Club Penguin. It displays the coded message in a screen and on the left side of this screen you have all the symbols and their translations. It is used often in Club Penguin: Elite Penguin Force.
- Robotomy Gadget: This is only used near the end of the game and is necessary to complete the game. You use it to deactivate the haywire Test Bots that run loose on Club Penguin. Unfortunately, you can only use it when the robots are standing still, which is why you need the help of the Elite Puffles.
- Spy Log: This is used to keep track of useful things in the game.
- Mechano-Duster: You use this device to clear away things like snow piles, grime, paint and dust to reveal useful items.
- HQ Jump Button: It is used to get to the Command Room faster, like the teleport button on the Spy Phone.
- Trekker Call: This device is added by G in one of the later missions. It is used to ride on the Snow Trekker (Also known as the Snow Cat).
- Custom Gadget: G provides you with custom gadgetry here.