Welcome to the Club Penguin Wiki! Log in or Create an account to join the community!
Tactics Guide for Card-Jitsu
This article is a guide to mastering the game Card Jitsu. It details the different techniques used by players to win matches, from beginner white belt tactics to advanced black belt counters, helps players improve their game and ultimately give players the skills they need to be a black belt.
“ | The key to winning is logic | ” |
“ | ” |
This page is currently under construction
Level Guide
There are three levels of play described in this guide: Basic, Medium and Advanced.
Basic Belts
- None Lvl.0
- White Lvl.1
- Yellow Lvl.2
- Orange Lvl.3
Medium Belts
- Green Lvl.4
- Blue Lvl.5
- Red Lvl.6
Advanced Belts
- Purple Lvl.7
- Brown Lvl.8
- Black Lvl.9
- Ninja Lvl.N
Level Swap
Level Swap is a significant feature of Card Jitsu. It reverses the rules when two elements are the same. For example:
- Player One Plays:
- Played: Fire Lvl.8
- Player Two Plays:
- Plays: Fire Lvl.2
In normal rules, Lvl 8 would win, however if Level Swap was in play the Lvl.2 card would win. Level swap is activated via a power card. Also, level swap could be put into advantage when playing. If level swap was active, and one player collects all 3 cards, they would not win until the next round. This "pauses" play.
Card Selects
Basic Card Select (Offensive)
In this technique the player simply chooses a card, to win, or for no purpose. It is mostly used in the first round of a match. Due to the obvious popularity of the fire element, many players decide to use Ice or Water as a starting card. The Ice power card is the most common, and is often played first.
Counters (Basic Level)
Basic Counter (Defensive)
A counter to the card the enemy is likely to choose.
Example:
Player One (White belt)
- Played: 1x Fire
- Played: 1x Ice
Player Two (White belt)
- Plays: 1x Water
Player One (White belt) is likely to play a Water type card to win the match. To prevent this Player Two (White belt) can play a Ice type and beat Player One's water card, preventing or at least delaying him from winning, and deploying the Basic Counter.
Basic Mirror Counter (Defensive)
This counter is similar to the Basic Counter, but instead the same elemental type of card as the card the opponent is likely to use is used. This counter is more risky than the Basic Counter, as the player may use a variation of the trident counter and not use one of the cards that will lose to the card that is Mirror Countering, but is less likely to be anticipated. It is used more often than the basic counter at the medium or advanced level of play.
Example:
Player One (White belt)
- Played: 1x Fire
- Played: 1x Ice
Player Two (White belt)
- Plays: 1x Water
Player One (White belt) plays a fire, because Player Two (White belt) was likely to play an ice to block the water that Player One (White belt) would have played.
Advanced Counters and Finishers
Extended Basic Counter (Defensive)
Similar to the basic counter, however is more effective when used against Medium level players opponents.
Player 1 (purple belt)
- Played: 1x Water
- Played: 1x Fire
Since Player 1 (purple belt) only needs Ice to win, the other player will almost certainly try and deploy the basic counter and user a Fire type card. As players know they may try to use a Fire type, they can use a Water type card and block their counter attack. Alternatively, they can also include the Mirror Counter and use a high level Fire type card instead of a Water type card.
Advanced Finisher (Offensive)
Player Two (brown belt)
- Played: 1x Water
- Played: 1x Fire
This is the vice versa of the above, however is much harder since one step is added.
Players should imagine they are in Player 2's situation and that they are going to use the Extended Basic Counter. Player One will think you are going to Fire, because he/she only needs Snow. However, they use the above tactic. Now since they will use Water (above tactic), you should use Snow to block the opposition's re-counter attack. In other words use the card, they need to finish off their collection with (Snow, in our case). Note that this should be used against Medium and Advanced opposition, as a novice may not use the previous tactic, and instead just use the Basic Counter. This method is used to confuse opposition by instead of further complicating the counter to counter-counter attack chain, taking it one step back.
Trident
Advanced Trident (Defensive)
The Trident is a method of using a high level card, often a power card, to defeat two types of card that both would allow the other player to win. Example:
Player One (Purple belt)
- Played: 2x Fire
- Played: 1x Ice
Player Two (Brown belt)
- Plays: 1x Fire
Player One (Purple belt) can use either a Fire or Water card to win. So, Player Two (Brown belt) can use the Trident in the form of a high level water card to potentially defeat both the Fire and Water card, minimizing Player One's chance of winning.
Advanced Trident Counter (Counter-Defensive)
Player One (Purple belt)
- Played: 2x Fire
- Played: 1x Ice
Player Two (Brown belt)
- Plays: 1x Fire
Because of the potential threat imposed by the Trident, the most effective option is to choose an Ice type card to Basic Counter the high level Water card used as a Trident. However, some advanced players with deploy a further counter instead of using the Trident, in this case a Fire type card to defeat the Ice type card that Player One use to deflect the high level Water card used for the Trident.