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{{TemporaryRoom}}
{{RoomInfobox
{{RoomInfobox
|title = Laser Maze
|title = Laser Maze
Line 4: Line 5:
|place = [[Toughest Mountain]]
|place = [[Toughest Mountain]]
|open = August 24, 2011
|open = August 24, 2011
|closed=August 31, 2011
|games = None
|games = None
|roomid = Unknown
|roomid = Unknown
|tourguide = ''See [[Laser Maze#Tour Guide descriptions|descriptions]]''
|tourguide = ''See [[Laser Maze#Tour Guide descriptions|descriptions]]''
}}The '''Laser Maze''' is a party room at the [[Great Snow Race]]. It leads to Herbert's hideout, otherwise known as [[Classified Area]]. You need the [[Infrared Tracker]] to see the laser beams. You must stop at one, and then continue on when it disappears. There are also moving red sensors that you have to quickly get by when the time is right. On Room 2 is a key to Herbert's hideout.  
}}The '''Laser Maze''' included two party rooms at the [[Great Snow Race]]. It led to [[Herbert]]'s hideout, otherwise known as the [[Classified Area]]. You needed the [[Infrared Tracker]] to see the laser beams blocking your path; you could only continue when they disappeared. There were also moving red sensors; in order to pass these, you had to have precise timing. If you were caught in a sensor or walk through a laser beam, red lights would flash and alert Herbert of your presence. This would cause you to restart that section of the maze. In Room 2 is a key to Herbert's hideout, known as the [[Expedition Key pin]].  


==Tour Guide descriptions==
==Tour Guide descriptions==
#Lasers detected! Let's pur on our helmets... to reveal the leasers. Bea ready agents... and remeber to watch your step.
#Lasers detected! Let's put on our helmets... to reveal the lasers. Be ready agents... and remember to watch your step.
#The maze continues! Hurry, let's secure the key.
#The maze continues! Hurry, let's secure the key.
#We're almost there agents! Follow those footprints... then we'll deal with the safe.
#We're almost there agents! Follow those footprints... then we'll deal with the safe.
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</gallery>
</gallery>


{{The Party Places}}
{{Geographic location
|Centre    = Laser Maze - Room 1
|North    =
|Northeast =
|East      =
|Southeast =
|South    = Laser Maze - Room 2
|Southwest =
|West      =
|Northwest = [[Cave (Party Room)|Cave]]
}}


{{Geographic location
|Centre    = Laser Maze - Room 2
|North    =
|Northeast =
|East      =
|Southeast = Laser Maze - Room 1
|South    =
|Southwest =
|West      =
|Northwest = Laser Maze - Room 3
}}
{{Geographic location
|Centre    = Laser Maze - Room 3
|North    =
|Northeast =
|East      =
|Southeast =
|South    =
|Southwest = Laser Maze - Room 2
|West      =
|Northwest = [[Classified Area]]
}}
{{The Party Places|Expedition}}
[[pt:Labirinto dos Lasers]]
[[Category:The Party Rooms]]
[[Category:The Party Rooms]]

Latest revision as of 13:43, 21 October 2013

Laser Maze
Information
Where Toughest Mountain
Opened August 24, 2011
Closed August 31, 2011
Mini-Games None
ID Unknown
Tour Description
See descriptions

The Laser Maze included two party rooms at the Great Snow Race. It led to Herbert's hideout, otherwise known as the Classified Area. You needed the Infrared Tracker to see the laser beams blocking your path; you could only continue when they disappeared. There were also moving red sensors; in order to pass these, you had to have precise timing. If you were caught in a sensor or walk through a laser beam, red lights would flash and alert Herbert of your presence. This would cause you to restart that section of the maze. In Room 2 is a key to Herbert's hideout, known as the Expedition Key pin.

Tour Guide descriptions

  1. Lasers detected! Let's put on our helmets... to reveal the lasers. Be ready agents... and remember to watch your step.
  2. The maze continues! Hurry, let's secure the key.
  3. We're almost there agents! Follow those footprints... then we'll deal with the safe.

Gallery

Sneak Peeks

Rooms