Welcome to the Club Penguin Wiki! Log in or Create an account to join the community!

Cliff

From the Club Penguin Wiki, the free, editable encyclopedia about Club Penguin
Jump to navigation Jump to search
Cliff
Information
Where Above the Shore
Opened January 17, 2011
Closed January 31, 2011
Mini-Games None
ID ?
Tour Description
Hey look at this machine... I wonder what it does? Help me figure it out! I think we need to plug it in first...

The Cliff was a new room that was found during the Wilderness Expedition. It had a strange machine on it that was probably built by Brown Puffles. When operated correctly, it would bring an elevator barrel up to the top (that brought you to the Shore).

Puzzle

In order to have advanced to the next area, the player should have operated the machine correctly. The directions are as follows.

Spoiler warning: Plot and/or ending details follow. Click “Expand” to view spoilers.
  1. Plug in the machine.
  2. Click on the Coffee Grinder at the top, which will disintegrate the coffee beans.
  3. Click the nozzle towards the bottom of the grinder, which will pour cofffee into the pot.
  4. Click the pot to fill up the barrel.
  5. Press the green button.
  6. Press the pink and green (respective order) slide switches, yellow button, red button, blue button, pink button, and blue lever (respective order).
  7. Play the piano (first time). The wrong note will result in a fire, which you must put out with snowballs.
  8. After the fire has been put out, play the piano again. The record player will begin to play.
  9. Press the green button above the telephone. This will activate the green buttons.
  10. Click the green buttons (any order will do) and pull the green and pink levers.
  11. Turn the wheel of the canister.
  12. Pull the switch, which will bring down the hot sauce. Click the tube and the machine will become intensely hot.
  13. Click the water container. The machine will cool down, releasing a gust of wind when the vent is clicked.
  14. The wind will turn the gears, lowering the metal toast in the toaster. Click the toaster to send them flying onto the magnet.
  15. When the magnet comes down, a target will appear. Throw snowballs at it to access the barrel elevator.
Spoilers end here.

Glitch

At the beginning of the party, there was a glitch at this room in which you could make your penguin invisible. This was done by waddling over to the wooden plank, opening up Penguin Mail, then immediately closing it. Your penguin could not be clicked on, however, you could see what your penguin was saying. If you left the Cliff, then you would turn to normal. The glitch was fixed as the party progressed.

SWF