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{{FAOTW}}
{{Seeideas}}{{MinigameInfobox
{{Seeideas}}
{{MinigameInfobox
|name = Card-Jitsu
|name = Card-Jitsu
|image = File:Card jitsu logo.jpg
|image = File:CardJitsu.png
|caption = Card-Jitsu.
|caption = Card-Jitsu Logo
|players= 2
|players= 2
|room = [[Dojo]] and [[Ninja Hideout]]
|room = [[Dojo]]<br>[[Ninja Hideout]]<br>[[Coffee Shop]], [[Pizza Parlor]] and [[Snow Forts]] (During the [[Card-Jitsu Party 2011]])<br>[[Card-Jitsu Mat]] (in igloo)
|date = November 17, 2008
|date = November 17, 2008
}}
|stamps =Yes (10)
:''Go [[List of Card-Jitsu Cards|here]] for a list of power cards, [[List of (Real World) Card-Jitsu Cards|here]] for a list of the real cards, [[Belts|here]] for the exact order of all the belt colors, [[Card Jitsu/Tactics Guide|here]] for a tactics guide and [[Card-Jitsu Fire|here]] for the related game Card-Jitsu Fire.''
}}:''This article is about the first Card-Jitsu game, if you were looking for something else go to [[Card-Jitsu (disambiguation)]]''
 
'''Card-Jitsu''' is a card [[game]] played in the [[Dojo]] (and in the [[Ninja Hideout]]). To get there, players need to go to the [[Dojo Courtyard]] and enter through doors (if you are a [[Ninja]], go to the [[Dojo Courtyard]], hover your mouse over the protruding stone wall on the left, and click the door that will automatically appear to enter the hideout).


On their first visit, they must talk to the [[Sensei]]. He will explain what to do, as well as giving them a [[starter pack]].


According to the Belts Legend, belts are earned faster if [[Penguin|players]] use competition mode instead of playing on a mat. The belts rank from white belt to black belt (excluding the rank of Ninja).
'''Card-Jitsu''' was a card [[game]] played in the [[Dojo]] (and in the [[Ninja Hideout]]). To get there, players need to go to the [[Dojo Courtyard]] and enter through either one of the doors (if you were a [[Ninja]], go to the [[Dojo Courtyard]], hover your mouse over the protruding stone wall on the left, and click on the door).


Since the 28th of May 2009, players could see their deck at the [[Dojo]] and [[Dojo Courtyard]]. They need to click on the 3 cards that are at the down-right angle of the screen.
On their first visit, they must talk to the [[Sensei]]. He will explain what to do, as well as giving them a [[Starter Pack|starter pack]].


According to the Belts Legend, belts were earned faster if [[Penguin|players]] use competition mode instead of playing on a mat. The belts rank from white belt to black belt (excluding the rank of [[ninja]]).


Since May 28, 2009, [[player]]s could see their deck at the [[Dojo]] and [[Dojo Courtyard]]. They need to click on the three cards that were at the bottom-right angle of the screen.


==Playing in real life==
As well as appearing as an online battle game, Card Jitsu also appears as a set of trading cards. These cards came with codes which, when unlocked they would earn 4 Card Jitsu cards (3 average, 1 special power). When first made, the series had 94 cards, but they released a special puffle set in the US, with around 30 different cards.


The rules are practically the same, although you could now play quick mode, which ignores the special power card's effects.
==Playing in Real Life==
As well as appearing online, the game can also be played offline. On the first series, each packet of Card-Jitsu had 5 ordinary cards, 1 ordinary power card and 1 code card. If the card code was unlocked online, it would result in 3 ordinary and 1 special power card getting added into your collection. There were 94 cards to collect originally.
The second series had 60 new types of cards and each packet contained 5 ordinary, 1 power, 1 customize your penguin card and 1 code card. Series 2 included a new golden ticket code which could only be found once in every eighteen packets.
The third series had another 60 new cards added on and had the same amount of cards in every packet as series 2. The golden ticket name was renamed as a golden code card. It resulted in the Sensei appearing and giving you the next belt and 6 cards. 3 of which were power cards and the other 3 were ordinary ones.


== Playing Online==
== Playing Online==
[[Image:CardGame.PNG|right|thumb|325px|A typical game of Card-Jitsu.]]
[[Image:CardGame.PNG|right|thumb|325px|A typical game of Card-Jitsu.]]
Once players have the [[Starter Pack]] from the [[Sensei]], go to a mat, or talk to the [[Sensei]] and select Competition Mode (as mentioned before, competition mode is recommended as you get new belts quicker doing it). If they use a mat, they will have to wait for another player to come and play with them, which might take a while. If no one comes to your mat, switch to a busier server, or a match can also be found in under 10 seconds by speaking to the [[Sensei]] via Competition Mode.
Once [[player]]s have the [[Starter Pack]] from the [[Sensei]], go to a mat, or talk to the [[Sensei]] and select Competition Mode (as mentioned before, competition mode was recommended as you get new belts quicker doing it). If they use a mat, they will have to wait for another player to come and play with them, which might take a while. If no one comes to your mat, switch to a busier server, or a match can also be found in under 10 seconds by speaking to the [[Sensei]] via Competition Mode.


The aim of the game is to beat opponents by collecting sets of winning Card-Jitsu cards. Only certain cards will beat others, via the form of ''Rock Paper Scissors''. It has similarities to the card game [[wikipedia:Gin Rummy|Rummy]] in the sense that players are required to collect sets (known as "runs" in Rummy) to win. The game applies everyday elements and logic.
The aim of the game was to beat opponents by collecting sets of winning Card-Jitsu cards. Only certain cards will beat others, via the form of ''Rock Paper Scissors''. It has similarities to the card game [[wikipedia:Gin Rummy|Rummy]] in the sense that players were required to collect sets (known as "runs" in Rummy) to win. The game applies everyday elements and logic.


Once players have an opponent, they will be taken to the arena, and will bow to each other. They then have 20 seconds to choose a card. If they fail to choose a card, one will automatically be selected after 20 seconds. Once both players have chosen a card, they are revealed. Then winner keeps the card to help make a set. Remember that:
Once players have an opponent, they will be taken to the arena, and will bow to each other. They then have 20 seconds to choose a card. If they fail to choose a card, one will automatically be selected after 20 seconds. Once both players have chosen a card, they were revealed. Then winner keeps the card to help make a set. Remember that:


*Fire beats Snow
*Fire beats Snow
Line 38: Line 36:
*Water beats Fire
*Water beats Fire


However, in the event of similar types of cards being drawn, the card with the highest number wins. If the numbers also match, then no-one wins that round. Although there are lots of phenomena that can affect this, which explained in detail, later in the article.
However, in the event of similar types of cards being drawn, the card with the highest number wins. If the numbers also match, then no-one wins that round. Although there were lots of phenomena that can affect this, which explained in detail, later in the article.


=== Winning ===
=== Winning ===
There are two ways to win Card-Jitsu. Firstly, players can have the same type of card (such as Snow), but three in different colours, such as Red, Blue and Green. Alternatively, you can have one of each card, in different colors.
There were two ways to win Card-Jitsu. Firstly, players can have the same type of card (such as Snow), but three in different colors, such as Red, Blue and Green. Alternatively, you can have one of each card, in different colors. You can also see how to win by mousing over the question mark "?" in a game.
You can also see how to win by mousing over the question mark "?" in a game.


=== Actions ===
=== Actions ===
When players win a round, your penguin might perform an action. They are as follows:
When players win a round, your penguin might perform an action. They were as follows:
*'''Snow:''' The player's penguin hits the opponent with a snowball.
*'''Snow:''' The player's [[penguin]] hits the opponent with a snowball.
*'''Water:''' The player's penguin hits the opponent with a water balloon.
*'''Water:''' The player's penguin hits the opponent with a water balloon.
*'''Fire:''' The player's penguin squirts hot sauce at the other penguin's feet.
*'''Fire:''' The player's penguin squirts hot sauce at the other penguin's feet.
*'''Power Cards:''' What power cards do is decided by which power card it is.
*'''Power Cards:''' What power cards do was decided by which power card it was.
 
====Cards====
:''For a list of cards and its special effects see [[Card-Jitsu Cards]].''


===Beating Sensei Glitch===
==== Cards ====
Strangly, if after earning your black belt and you try to compete with the Sensei, he will beat you every time untill you exit and re the Dojo. This means after you try to compete with him once (with your blackbelt), go and leave the dojo, than come back. Now try to compete with him. You'll probably win. No one knows why this happens. but it may be because if you exit the Dojo, the game will think you gave up and will let you win the next time you try.
:''For a list of cards and their special effects see [[Card-Jitsu Cards]].


== Earning Belts ==
== Earning Belts ==
After playing a certain number of games, players are rewarded with a belt:
After playing a certain number of games, players were rewarded with a belt:
*'''White belt''' - 5 total Battles needed.
*'''[[White Belt]]''' - 5 total Battles needed.
*'''Yellow belt''' - 13 total Battles needed.
*'''[[Yellow Belt]]''' - 13 total Battles needed.
*'''Orange belt''' - 21 total Battles needed.
*'''[[Orange Belt]]''' - 21 total Battles needed.
*'''Green belt''' - 30 total Battles needed.
*'''[[Green Belt]]''' - 30 total Battles needed.
*'''Blue belt''' - 40 total Battles needed.
*'''[[Blue Belt]]''' - 40 total Battles needed.
*'''Red belt''' - 52 total Battles needed.
*'''[[Red Belt]]''' - 52 total Battles needed.
*'''Purple belt''' - 64 total Battles needed.
*'''[[Purple Belt]]''' - 64 total Battles needed.
*'''Brown belt''' - 76 total Battles needed.
*'''[[Brown Belt]]''' - 76 total Battles needed.
*'''Black belt''' - 88 total Battles needed.
*'''[[Black Belt]]''' - 88 total Battles needed.


=== Becoming a Ninja ===
=== Becoming a Ninja ===
To become a [[Ninja]], players must beat [[Sensei]] after winning a Black belt. But beating Sensei is difficult as he has cards never seen in the deck that he gives players. There are Level 11 cards and rare Level 12 cards which are rarely seen. Sensei also seems to be rigged as when played against him as he always picks the card that wins. However after players lose to him a few times (usually 5 or 6) he stops playing unfairly and they will have a chance to beat him.
To become a [[ninja]], players must beat [[Sensei]] after winning a Black belt. But beating Sensei was difficult as he has cards never seen in the deck that he gives players. There were Level 11 cards and rare Level 12 cards which were rarely seen. Sensei also seems to be rigged as when played against him as he always picks the card that wins. However after players lose to him a few times (usually 5 or 6) he stops playing unfairly and they will have a chance to beat him.
 
In certain cases you were rewarded a belt regardless.
 
==Stamps==
====Easy====
{|border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9;border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
!'''Name''' !! Description
|-
|[[Grasshopper stamp]]|| Begin your journey. Earn your [[White Belt|white belt]].
|-
|[[Elemental Win stamp]]|| Win a match with 3 different elements.
|}
 
====Medium====
{|border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9;border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
!'''Name''' !! Description
|-
|[[Fine Student stamp]]|| Reach half way. Earn your [[Blue Belt|blue belt]].
|-
|[[Flawless Victory stamp]]|| Win without letting your opponent gain any cards.
|-
|[[One Element stamp]]|| Win a match with 3 cards of the same element.
|}
 
====Hard====
{|border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9;border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
!'''Name''' !! Description
|-
|[[True Ninja stamp]]|| Prove your ninja skills. Earn your [[Black Belt|black belt]].
|-
|[[Ninja Master stamp]]|| Defeat Sensei and become a [[Ninja]].
|-
|[[Match Master stamp]]|| Win 25 matches.
|}


In certain cases you are rewarded a belt regardless.
====Extreme====
{|border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9;border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
!'''Name''' !! Description
|-
|[[Sensei Card stamp]]|| See the Sensei Power Card.
|-
|[[Full Dojo stamp]]|| Score 9 cards before you win.
|}


== Tips ==
== Tips ==
:''See Main Article: [[Card Jitsu/Tactics Guide]]''
:''See Main Article: [[Tactics Guide for Card-Jitsu]]''
*Use Logic to try to beat your opponents. For example, if a player has one Fire-type and one Snow-type card, they would probably use a water-type card so you should use a snow type card. But if the penguin who is fighting with you is a high belt penguin, they know if they choose water and you choose snow you would win. So they choose Fire-type card to defeat your snow. This way it is better to choose a water-type card.
*Use Logic to try to beat your opponents. For example, if a player has one Fire-type and one Snow-type card, they would probably use a water-type card so you should use a snow type card. But if the penguin who was fighting with you was a high belt penguin, they know if they choose water and you choose snow you would win. So they choose Fire-type card to defeat your snow. This way it was better to choose a water-type card.
*When fighting [[Sensei]] use Fire and Water back and forth to win easier. It won't always work but it will eventually. And if you do not have a water/fire card just use the same element you did last time, but don't use snow.
*When fighting [[Sensei]] use Fire and Water back and forth to win easier. It won't always work but it will eventually. And if you do not have a water/fire card just use the same element you did last time, but don't use snow.
*Most players of Card-Jitsu have developed "special techniques" to help them win almost every game. These tactics can vary from their starter card, to the last card, or which cards to playing a difficult situation.
*Most players of Card-Jitsu have developed "special techniques" to help them win almost every game. These tactics can vary from their starter card, to the last card, or which cards to playing a difficult situation.
*Predicting your opponent's next move will help you greatly when playing Card-Jitsu. If they also predict your move, this is known as a "double-bluff", and can sometimes backfire onto you.
*Predicting your opponent's next move will help you greatly when playing Card-Jitsu. If they also predict your move, this was known as a "double-bluff", and can sometimes backfire onto you.
*Typically you have a 1 and a half chance in winning a round. These chances increase under certain circumstances.
*Typically you have a 1 and a half chance in winning a round. These chances increase under certain circumstances.
*If you see the symbol at the top of the screen saying 9&lt;-&gt;1, then always play a LOW numbered card. You now have a 2/3 chance in winning that round.
*If you see the symbol at the top of the screen saying 9&lt;-&gt;1, then always play a LOW numbered card. You now have a 2/3 chance in winning that round. Never use a power card during such a round because that'll be beaten easily.
*If you are a person with a high belt (brown black etc.)and the person you're playing is or almost is the same belt as you,and you for example have two snow but no fire or water.It would be safe to pick a high snow because the other person thinks you will try to trick them,so they think it would be safe to pick water.
*If you were a person with a high belt (brown black etc.) and the person you're playing was or almost was the same belt as you,and you for example have two snow but no fire or water. It would be safe to pick a high snow because the other person thinks you will try to trick them, so they think it would be safe to pick water.
*Most players try to win by getting a snow, fire, and water. Try to win by getting a three-of-a-kind.
*Most players try to win by getting a snow, fire, and water. Try to win by getting a three-of-a-kind.
*A common method is to use 2 cards of a certain element. For an example, if they have 2 fire cards, they expect you to use water. You will have to use fire yourself. If you're the one tricking, double-fool them by using water.
*A common method was to use 2 cards of a certain element. For an example, if they have 2 fire cards, they expect you to use water. You will have to use fire yourself. If you're the one tricking, double-fool them by using water.


== Card-Jitsu Fire ==
== Card-Jitsu Fire ==
:''Main article: [[Card-Jitsu Fire]]''
:''See main article: [[Card-Jitsu Fire]]''
 
Card-Jitsu Fire was a spin-off of Card Jitsu, heavily revolving around the fire element. It's actually held in the [[Volcano]].
 
==Card-Jitsu Water==
{{Main|Card-Jitsu Water}}
 
Card-Jitsu Water was a spin-off of Card Jitsu, heavily revolving around the water element. It was held in the [[Water Dojo]].


The Card-Jitsu Fire&nbsp;is the Second latest mini-game in [[Club Penguin]]. It's actually held in the [[Volcano]]. Only [[Ninja]]s&nbsp;that are&nbsp;[[Members]] will have access to enter and play the game. Card-Jitsu Fire is also multiplayer, with a maximum of 4 players at once.
==Card-Jitsu Snow==
{{Main|Card-Jitsu Snow}}
 
Card-Jitsu Snow was the last spin-off of Card-Jitsu, taking place on a mountain. It was held somewhere northeast of the [[Snow Dojo]]. Unlike the other Card-Jitsu spin-offs, in this spin-off the player may earn coins.


== Trivia ==
== Trivia ==
*In [[The Penguin Times]] Issue #160, if you clicked the letters N, I, and N in the word Lightning, the letter J in [[Dojo]], and the letter A in Damaged (This spells [[Ninja]]), a stone tablet would appear saying: "fire, water, snow the triangle of power your journey's first step" This obviously refers to '''Card-Jitsu''' and simply was a clue about the upcoming game.
*Card-Jitsu was the only game (excluding the games from the Fall Fairs where you earn [[tickets]]) you can't get Coins from. You get belts instead.
*'''Card-Jitsu''' is the only game (excluding the games from the Fall Fairs where you earn tickets) you can't get Coins from.
*Sometimes, at the start, you will see the "Earn Your Belts", "Challenge Sensei", And "Instructions" replaced with "This is a menu item!", which you will just see a glimpse of.
*You can send your friends a [[Penguin Mail]] postcard challenging them to a match of Card Jitsu.
*This was the only game in which you can unlock items to improve gameplay. All other game upgrades were bought online.
*In Card Jitsu, there is a pink confetti-like object that pops out of a penguin's mouth when they are hit with a water balloon. No one knows what it is. It's most likely a piece of balloon or possibly a small fish.
*This was the only game where you get upgrades automatically.
*On May 28 features were added to the [[Ninja]] areas. That feature will show how many cards you have and in what belt you are, etc. These features only apply on the [[Ninja Hideout]], [[Dojo]], [[Dojo Courtyard]].
*Even if you weren't wearing belts if you played the game, you will wear the belt you were currently at.
*Since May 2009, the [[Ninja Progress]] replaced the [[Starter Pack]].
*If you were a ninja, your ninja mask won't appear during gameplay even thought your black belt will.
*After the May updates, when you get your white, blue or black belt, Sensei will send you a postcard.
*It was revealed in the Card-Jitsu Saga that Sensei did not create Card-Jitsu, he was just a master of it.
*Cards used to range from rank 2 to 10, but now go up to 12.
*Sometimes, when someone joins you and the battle starts, a black penguin will appear from the mat, and will stand on it.
*When you unlock trading card [[Codes]], you unlock three normal cards and one power card.
*Power Cards are less rare nowadays, and might eventually be 75% of a user's deck.
* Card Jitsu Fire will also has its own series in cards, called [[Card Jitsu Fire]].
*Card-Jitsu Water and Card-Jitsu Snow/Ice will soon arrive after Card Jitsu Fire.
* Card-Jitsu Water ''might'' be in the Under-water room and Card-Jitsu Snow ''could'' be on the Tallest Mountain.


==Gallery==
==Names in other languages==
===Postcards===
{{OtherLanguage
<gallery>
|portuguese= Desafio-Ninja
File:Sensei32.png|A postcard from Sensei.
|spanish= Card-Jitsu
</gallery>
|french= Card-Jitsu
|german= Card-Jitsu
|russian= Ниндзя-Карты
}}


===Card Jitsu Cards ===
==SWFs==
<gallery>
*[http://archives.clubpenguinwiki.info/static/images/archives/5/5a/SenseiWidget.swf Card-Jitsu (Gamescreen)]
File:Cwc.jpg|Example of a Fire Card.
*[http://archives.clubpenguinwiki.info/static/images/archives/d/d1/Card-Jitsu.swf Card-Jitsu]
File:Cactus.jpg|Example of a Water Card.
*[http://archives.clubpenguinwiki.info/static/images/archives/0/0a/Music116.swf The Music]
File:Arc.jpg|Example of a Snow Card.
</gallery>


===Screenshot Gallery===
{{SWFArchives}}
<gallery>
Image:12_attack!.PNG|[[Sensei]] uses a rank 12 card to summon [[The Stage|Shadow Guy and Gamma Gal]].
Image:AJattackedbyninjas!2.png|A player attacked by the [[Sensei]]'s [[ninja]] summoning card.
Image:Meh_plunger_pwns_all.PNG|A player using a Mighty Plunger against [[Sensei]].
Image:Pufflestampede.PNG|[[Sensei]] using [[Puffle]]s to stampede against the other player.
</gallery>


==See also==
{{NinjaInfo}}
*[[List of Card-Jitsu Cards]]
{{Games}}
*[[Belts]]
*[[Card Jitsu/Tactics Guide]]
*[[Card-Jitsu Fire]]
*[[Ninja Hideout]]
*[[Dojo]]
*[[Dojo Courtyard]]
*[[Sensei]]


== External links ==
*[http://play.clubpenguin.com/v2/content/global/music/116.swf Music of the game]
*[http://www.clubpenguin.com/card-jitsu/ Video on how to become a ninja]
{{Games}}
[[Category:Ninjas]]
[[Category:Ninjas]]
[[Category:Games]]
[[Category:Games]]
[[Category:Club Penguin]]
[[Category:Multiplayer Games]]
[[Category:Multiplayer Games]]
[[Category:Card-Jitsu]]
[[pt:Desafio-Ninja]]

Latest revision as of 17:54, 30 March 2017

Card-Jitsu

Card-Jitsu Logo
Information
Players 2
Minigame Location Dojo
Ninja Hideout
Coffee Shop, Pizza Parlor and Snow Forts (During the Card-Jitsu Party 2011)
Card-Jitsu Mat (in igloo)
Date released November 17, 2008
Stamps awarded Yes (10)

:This article is about the first Card-Jitsu game, if you were looking for something else go to Card-Jitsu (disambiguation)


Card-Jitsu was a card game played in the Dojo (and in the Ninja Hideout). To get there, players need to go to the Dojo Courtyard and enter through either one of the doors (if you were a Ninja, go to the Dojo Courtyard, hover your mouse over the protruding stone wall on the left, and click on the door).

On their first visit, they must talk to the Sensei. He will explain what to do, as well as giving them a starter pack.

According to the Belts Legend, belts were earned faster if players use competition mode instead of playing on a mat. The belts rank from white belt to black belt (excluding the rank of ninja).

Since May 28, 2009, players could see their deck at the Dojo and Dojo Courtyard. They need to click on the three cards that were at the bottom-right angle of the screen.


Playing in Real Life

As well as appearing online, the game can also be played offline. On the first series, each packet of Card-Jitsu had 5 ordinary cards, 1 ordinary power card and 1 code card. If the card code was unlocked online, it would result in 3 ordinary and 1 special power card getting added into your collection. There were 94 cards to collect originally. The second series had 60 new types of cards and each packet contained 5 ordinary, 1 power, 1 customize your penguin card and 1 code card. Series 2 included a new golden ticket code which could only be found once in every eighteen packets. The third series had another 60 new cards added on and had the same amount of cards in every packet as series 2. The golden ticket name was renamed as a golden code card. It resulted in the Sensei appearing and giving you the next belt and 6 cards. 3 of which were power cards and the other 3 were ordinary ones.

Playing Online

A typical game of Card-Jitsu.

Once players have the Starter Pack from the Sensei, go to a mat, or talk to the Sensei and select Competition Mode (as mentioned before, competition mode was recommended as you get new belts quicker doing it). If they use a mat, they will have to wait for another player to come and play with them, which might take a while. If no one comes to your mat, switch to a busier server, or a match can also be found in under 10 seconds by speaking to the Sensei via Competition Mode.

The aim of the game was to beat opponents by collecting sets of winning Card-Jitsu cards. Only certain cards will beat others, via the form of Rock Paper Scissors. It has similarities to the card game Rummy in the sense that players were required to collect sets (known as "runs" in Rummy) to win. The game applies everyday elements and logic.

Once players have an opponent, they will be taken to the arena, and will bow to each other. They then have 20 seconds to choose a card. If they fail to choose a card, one will automatically be selected after 20 seconds. Once both players have chosen a card, they were revealed. Then winner keeps the card to help make a set. Remember that:

  • Fire beats Snow
  • Snow beats Water
  • Water beats Fire

However, in the event of similar types of cards being drawn, the card with the highest number wins. If the numbers also match, then no-one wins that round. Although there were lots of phenomena that can affect this, which explained in detail, later in the article.

Winning

There were two ways to win Card-Jitsu. Firstly, players can have the same type of card (such as Snow), but three in different colors, such as Red, Blue and Green. Alternatively, you can have one of each card, in different colors. You can also see how to win by mousing over the question mark "?" in a game.

Actions

When players win a round, your penguin might perform an action. They were as follows:

  • Snow: The player's penguin hits the opponent with a snowball.
  • Water: The player's penguin hits the opponent with a water balloon.
  • Fire: The player's penguin squirts hot sauce at the other penguin's feet.
  • Power Cards: What power cards do was decided by which power card it was.

Cards

For a list of cards and their special effects see Card-Jitsu Cards.

Earning Belts

After playing a certain number of games, players were rewarded with a belt:

Becoming a Ninja

To become a ninja, players must beat Sensei after winning a Black belt. But beating Sensei was difficult as he has cards never seen in the deck that he gives players. There were Level 11 cards and rare Level 12 cards which were rarely seen. Sensei also seems to be rigged as when played against him as he always picks the card that wins. However after players lose to him a few times (usually 5 or 6) he stops playing unfairly and they will have a chance to beat him.

In certain cases you were rewarded a belt regardless.

Stamps

Easy

Name Description
Grasshopper stamp Begin your journey. Earn your white belt.
Elemental Win stamp Win a match with 3 different elements.

Medium

Name Description
Fine Student stamp Reach half way. Earn your blue belt.
Flawless Victory stamp Win without letting your opponent gain any cards.
One Element stamp Win a match with 3 cards of the same element.

Hard

Name Description
True Ninja stamp Prove your ninja skills. Earn your black belt.
Ninja Master stamp Defeat Sensei and become a Ninja.
Match Master stamp Win 25 matches.

Extreme

Name Description
Sensei Card stamp See the Sensei Power Card.
Full Dojo stamp Score 9 cards before you win.

Tips

See Main Article: Tactics Guide for Card-Jitsu
  • Use Logic to try to beat your opponents. For example, if a player has one Fire-type and one Snow-type card, they would probably use a water-type card so you should use a snow type card. But if the penguin who was fighting with you was a high belt penguin, they know if they choose water and you choose snow you would win. So they choose Fire-type card to defeat your snow. This way it was better to choose a water-type card.
  • When fighting Sensei use Fire and Water back and forth to win easier. It won't always work but it will eventually. And if you do not have a water/fire card just use the same element you did last time, but don't use snow.
  • Most players of Card-Jitsu have developed "special techniques" to help them win almost every game. These tactics can vary from their starter card, to the last card, or which cards to playing a difficult situation.
  • Predicting your opponent's next move will help you greatly when playing Card-Jitsu. If they also predict your move, this was known as a "double-bluff", and can sometimes backfire onto you.
  • Typically you have a 1 and a half chance in winning a round. These chances increase under certain circumstances.
  • If you see the symbol at the top of the screen saying 9<->1, then always play a LOW numbered card. You now have a 2/3 chance in winning that round. Never use a power card during such a round because that'll be beaten easily.
  • If you were a person with a high belt (brown black etc.) and the person you're playing was or almost was the same belt as you,and you for example have two snow but no fire or water. It would be safe to pick a high snow because the other person thinks you will try to trick them, so they think it would be safe to pick water.
  • Most players try to win by getting a snow, fire, and water. Try to win by getting a three-of-a-kind.
  • A common method was to use 2 cards of a certain element. For an example, if they have 2 fire cards, they expect you to use water. You will have to use fire yourself. If you're the one tricking, double-fool them by using water.

Card-Jitsu Fire

See main article: Card-Jitsu Fire

Card-Jitsu Fire was a spin-off of Card Jitsu, heavily revolving around the fire element. It's actually held in the Volcano.

Card-Jitsu Water

Main article: Card-Jitsu Water

Card-Jitsu Water was a spin-off of Card Jitsu, heavily revolving around the water element. It was held in the Water Dojo.

Card-Jitsu Snow

Main article: Card-Jitsu Snow

Card-Jitsu Snow was the last spin-off of Card-Jitsu, taking place on a mountain. It was held somewhere northeast of the Snow Dojo. Unlike the other Card-Jitsu spin-offs, in this spin-off the player may earn coins.

Trivia

  • Card-Jitsu was the only game (excluding the games from the Fall Fairs where you earn tickets) you can't get Coins from. You get belts instead.
  • Sometimes, at the start, you will see the "Earn Your Belts", "Challenge Sensei", And "Instructions" replaced with "This is a menu item!", which you will just see a glimpse of.
  • This was the only game in which you can unlock items to improve gameplay. All other game upgrades were bought online.
  • This was the only game where you get upgrades automatically.
  • Even if you weren't wearing belts if you played the game, you will wear the belt you were currently at.
  • If you were a ninja, your ninja mask won't appear during gameplay even thought your black belt will.
  • It was revealed in the Card-Jitsu Saga that Sensei did not create Card-Jitsu, he was just a master of it.
  • Sometimes, when someone joins you and the battle starts, a black penguin will appear from the mat, and will stand on it.

Names in other languages

Language Name
Portuguese Desafio-Ninja
French Card-Jitsu
Spanish Card-Jitsu
German Card-Jitsu
Russian Ниндзя-Карты

SWFs

SWF