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{{FAOTW}}
{{Seeideas}}{{MinigameInfobox
{{High Quality Article}}
|name = Card-Jitsu
[[Image:CardGame.PNG|right|thumb|275px|A typical game of Card-Jitsu.]]
|image = File:CardJitsu.png
|caption = Card-Jitsu Logo
|players= 2
|room = [[Dojo]]<br>[[Ninja Hideout]]<br>[[Coffee Shop]], [[Pizza Parlor]] and [[Snow Forts]] (During the [[Card-Jitsu Party 2011]])<br>[[Card-Jitsu Mat]] (in igloo)
|date = November 17, 2008
|stamps =Yes (10)
}}:''This article is about the first Card-Jitsu game, if you were looking for something else go to [[Card-Jitsu (disambiguation)]]''


[[Image:Sonicspine_vs_Sensei.PNG|right|thumb|275px|A player using hot sauce on [[Sensei]].]]


[[Image:Dragon V sensei.png|right|thumb|275px|A player scaring the [[Sensei]] with the dragon power card.]]
'''Card-Jitsu''' was a card [[game]] played in the [[Dojo]] (and in the [[Ninja Hideout]]). To get there, players need to go to the [[Dojo Courtyard]] and enter through either one of the doors (if you were a [[Ninja]], go to the [[Dojo Courtyard]], hover your mouse over the protruding stone wall on the left, and click on the door).


[[Image:12_attack!.PNG|right|thumb|275px|[[Sensei]] uses a rank 12 card to summon Shadow Guy and Gamma Gal.]]
On their first visit, they must talk to the [[Sensei]]. He will explain what to do, as well as giving them a [[Starter Pack|starter pack]].


[[Image:AJattackedbyninjas!2.png|right|thumb|275px|A player attacked by the [[Sensei]]'s [[ninja]] summoning card.]]
According to the Belts Legend, belts were earned faster if [[Penguin|players]] use competition mode instead of playing on a mat. The belts rank from white belt to black belt (excluding the rank of [[ninja]]).


[[Image:The Sensei PWNs Me.jpg|right|thumb|275px|The [[Sensei]] defeats a player with a rank 11 Water Card.]]
Since May 28, 2009, [[player]]s could see their deck at the [[Dojo]] and [[Dojo Courtyard]]. They need to click on the three cards that were at the bottom-right angle of the screen.


[[Image:Meh_plunger_pwns_all.PNG|right|thumb|275px|A player using a Mighty Plunger against [[Sensei]].]]


[[Image:Pufflestampede.PNG|right|thumb|275px|[[Sensei]] using [[Puffle]]s to stampede against the other player.]]
==Playing in Real Life==
As well as appearing online, the game can also be played offline. On the first series, each packet of Card-Jitsu had 5 ordinary cards, 1 ordinary power card and 1 code card. If the card code was unlocked online, it would result in 3 ordinary and 1 special power card getting added into your collection. There were 94 cards to collect originally.
The second series had 60 new types of cards and each packet contained 5 ordinary, 1 power, 1 customize your penguin card and 1 code card. Series 2 included a new golden ticket code which could only be found once in every eighteen packets.
The third series had another 60 new cards added on and had the same amount of cards in every packet as series 2. The golden ticket name was renamed as a golden code card. It resulted in the Sensei appearing and giving you the next belt and 6 cards. 3 of which were power cards and the other 3 were ordinary ones.


[[Image:Santa.PNG|right|thumb|275px|The [[Sensei]] after he has shooken the other [[Penguin|player]] up in the Snow Globe.]]
== Playing Online==
[[Image:CardGame.PNG|right|thumb|325px|A typical game of Card-Jitsu.]]
Once [[player]]s have the [[Starter Pack]] from the [[Sensei]], go to a mat, or talk to the [[Sensei]] and select Competition Mode (as mentioned before, competition mode was recommended as you get new belts quicker doing it). If they use a mat, they will have to wait for another player to come and play with them, which might take a while. If no one comes to your mat, switch to a busier server, or a match can also be found in under 10 seconds by speaking to the [[Sensei]] via Competition Mode.


[[Image:Owrug.PNG|right|thumb|275px|[[Sensei]] rolling a red carpet on the other [[Penguin|player]].]]
The aim of the game was to beat opponents by collecting sets of winning Card-Jitsu cards. Only certain cards will beat others, via the form of ''Rock Paper Scissors''. It has similarities to the card game [[wikipedia:Gin Rummy|Rummy]] in the sense that players were required to collect sets (known as "runs" in Rummy) to win. The game applies everyday elements and logic.


[[Image:Senseinight.PNG|right|thumb|275px|[[Sensei]] using night vision goggles on the other [[Penguin|player]].]]
Once players have an opponent, they will be taken to the arena, and will bow to each other. They then have 20 seconds to choose a card. If they fail to choose a card, one will automatically be selected after 20 seconds. Once both players have chosen a card, they were revealed. Then winner keeps the card to help make a set. Remember that:
 
[[Image:Sensei_ac_3000.PNG|right|thumb|275px|[[Sensei]] using the [[AC 3000]] on another [[Penguin|player]].]]
 
[[Image:Aqua_grabber_sensei.png|thumb|275px|[[Sensei]] using using the [[Aqua Grabber]] on another [[penguin|player]]]]
 
[[Image:Sessei_cactus.PNG|thumb|275px|[[Sensei]] using the cactus power card on the other [[penguin|player]].]]
 
[[Image:Boom.jpg|thumb|275px|[[Sensei]] using the [[Boom Box]] power card on another [[penguin|player]].]]
 
:''See also the [[Card Jitsu/Tactics Guide|Tactics Guide]].''
 
'''Card-Jitsu''' is a game played in the [[Dojo]] (and in the [[Ninja Hideout]]). To get there, players should go to the [[Dojo Courtyard]] and enter the doors (If you are a [[Ninja]] go to the [[Dojo Courtyard]] and enter through the stone door on the left to enter the hideout).
 
On their first visit, they must talk to [[Sensei]]. He will explain what to do, as well as giving them a [[starter pack]].
 
According to the Belts Legend, belts are earned faster if players use competition mode instead of playing on a mat.  The belts rank from white belt to black belt (excluding the rank of Ninja). For the exact order, see [[Belts]].
 
==Playing==
Once players have the [[Starter Pack]] from [[Sensei]], go to a mat, or talk to the [[Sensei]] and select Competition Mode. Hopefully another player will be there to play them, if not, wait or change servers. A match can also be found in under 10 seconds by speaking to the [[Sensei]] via Competition Mode.
The aim of the game is to beat opponents by collecting sets of winning Card-Jitsu cards. Only certain cards will beat others, via the form of ''Rock Paper Scissors''. It has similarities to the card game [[wikipedia:Gin Rummy|Rummy]] in the sense that players are required to collect sets (known as "runs" in Rummy) to win. The game applies everyday elements and logic.
 
Once players have an opponent, they will be taken to the arena, and will bow to each other. They then have 20 seconds to choose a card. If they fail to choose a card, one will automatically be selected after 20 seconds. Once both players have chosen a card, they are revealed. Then winner keeps the card to help make a set. Remember that:


*Fire beats Snow
*Fire beats Snow
Line 49: Line 36:
*Water beats Fire
*Water beats Fire


However, in the event of similar types of cards being drawn, the card with the highest number wins. If the numbers also match, then no-one wins that round.
However, in the event of similar types of cards being drawn, the card with the highest number wins. If the numbers also match, then no-one wins that round. Although there were lots of phenomena that can affect this, which explained in detail, later in the article.


===Power Cards===
=== Winning ===
Power Cards are slightly different to normal cards. They have the highest values and have a special power. A few of them (for the next round only) low value cards to beat high value cards of the same style. I.e, a 2 to beat a 9.
There were two ways to win Card-Jitsu. Firstly, players can have the same type of card (such as Snow), but three in different colors, such as Red, Blue and Green. Alternatively, you can have one of each card, in different colors. You can also see how to win by mousing over the question mark "?" in a game.


===Winning===
=== Actions ===
There are two ways to win Card-Jitsu. Firstly, players can have the same type of card (such as Snow), but three in different colours, such as Red, Blue and Green. Alternatively, you can have one of each card, in different colors.
When players win a round, your penguin might perform an action. They were as follows:
You can also see how to win by mousing over the question mark (?) in a game.
*'''Snow:''' The player's [[penguin]] hits the opponent with a snowball.
 
===Actions===
When players win a round, your penguin might perform an action. They are as follows:
*'''Snow:''' The player's penguin hits the opponent with a snowball.
*'''Water:''' The player's penguin hits the opponent with a water balloon.
*'''Water:''' The player's penguin hits the opponent with a water balloon.
*'''Fire:''' The player's penguin squirts hot sauce at the other penguin's feet.
*'''Fire:''' The player's penguin squirts hot sauce at the other penguin's feet.
*'''Power Cards:''' What power cards do was decided by which power card it was.


====Power cards from the starter deck====
==== Cards ====
(Note: Different player's starter deck only have one (or two for a few players) of the power card below, unless you unlocked it with [[Club Penguin Trading Card Game]].)
:''For a list of cards and their special effects see [[Card-Jitsu Cards]].


*'''Sled Race (Ice, Green, 10):''' The player's penguin disappears, and the opponent finds himself wearing a pink hat. A mound of snow then falls, followed by two trees. The player's penguin then appears, sledding down the mound and knocking the opponent over. When this card is played, lower values win ties in the next round.
== Earning Belts ==
After playing a certain number of games, players were rewarded with a belt:
*'''[[White Belt]]''' - 5 total Battles needed.
*'''[[Yellow Belt]]''' - 13 total Battles needed.
*'''[[Orange Belt]]''' - 21 total Battles needed.
*'''[[Green Belt]]''' - 30 total Battles needed.
*'''[[Blue Belt]]''' - 40 total Battles needed.
*'''[[Red Belt]]''' - 52 total Battles needed.
*'''[[Purple Belt]]''' - 64 total Battles needed.
*'''[[Brown Belt]]''' - 76 total Battles needed.
*'''[[Black Belt]]''' - 88 total Battles needed.


*'''Firefighter (Water, Yellow, 10):''' The players penguin shoots the other with a jet of water from a fire hose. When this card is played, lower values win ties in the next round.  
=== Becoming a Ninja ===
To become a [[ninja]], players must beat [[Sensei]] after winning a Black belt. But beating Sensei was difficult as he has cards never seen in the deck that he gives players. There were Level 11 cards and rare Level 12 cards which were rarely seen. Sensei also seems to be rigged as when played against him as he always picks the card that wins. However after players lose to him a few times (usually 5 or 6) he stops playing unfairly and they will have a chance to beat him.


*'''Construction (Fire, Yellow, 10):''' The player's penguin brings out a jackhammer and uses it. The opponent covers his ears because of the jackhammer's noise and is bounced by the force it creates. When this card is played, lower values win ties in the next round.
In certain cases you were rewarded a belt regardless.


====Effects of other power cards====
==Stamps==
*'''[[Catchin' Waves]] (Water, Blue, 9):''' [[Penguin|User]] puts on sunglasses and takes out surfboard then a big wave comes crashing down on other player. [[Penguin|User]] surfs around until wave goes away, then puts away board and glasses while other penguin removes a starfish from their face.  When this is played, snow cards become water for this round.  
====Easy====
{|border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9;border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
!'''Name''' !! Description
|-
|[[Grasshopper stamp]]|| Begin your journey. Earn your [[White Belt|white belt]].  
|-
|[[Elemental Win stamp]]|| Win a match with 3 different elements.
|}


*'''[[Aqua Grabber]] (Water, Orange, 10):''' [[Dojo]] becomes flooded and user swims away, later returning with the Aqua Grabber. Then user tries to grab other penguin with the [[Aqua Grabber]] claw, and other penguin swims away before the Aqua Grabber disappears and the dojo returns to normal.  When this is scored, discard one opponent's fire card.
====Medium====
{|border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9;border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
!'''Name''' !! Description
|-
|[[Fine Student stamp]]|| Reach half way. Earn your [[Blue Belt|blue belt]].
|-
|[[Flawless Victory stamp]]|| Win without letting your opponent gain any cards.
|-
|[[One Element stamp]]|| Win a match with 3 cards of the same element.
|}


*'''Shadow Guy and Gamma Gal (Snow, Orange, 12):''' Shadow Guy and Gamma Gal come and fire lightning bolts at the other penguin until he/she runs away. When this is scored, your card gets +2 for the next round.  
====Hard====
{|border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9;border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
!'''Name''' !! Description
|-
|[[True Ninja stamp]]|| Prove your ninja skills. Earn your [[Black Belt|black belt]].
|-
|[[Ninja Master stamp]]|| Defeat Sensei and become a [[Ninja]].
|-
|[[Match Master stamp]]|| Win 25 matches.
|}


*'''[[Ninja]] (Water, Yellow, 12):''' [[Penguin|User]] summons  [[Ninja]]s to come and turn invisible and sneak up on other [[Penguin]]. Other [[Penguin]] runs away in fear before ninjas high-five and then leave. When this is scored, the opponent's card gets -2 for the next round.  
====Extreme====
{|border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9;border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
!'''Name''' !! Description
|-
|[[Sensei Card stamp]]|| See the Sensei Power Card.
|-
|[[Full Dojo stamp]]|| Score 9 cards before you win.
|}


*'''[[Octi]] (Water, Purple, 11):''' [[Penguin|User]] inflates [[Octi]] and other [[Penguin]] tries to pop [[Octi|him]] but ends up flying around the room. When this is scored, discard one opponent's blue card.  
== Tips ==
:''See Main Article: [[Tactics Guide for Card-Jitsu]]''
*Use Logic to try to beat your opponents. For example, if a player has one Fire-type and one Snow-type card, they would probably use a water-type card so you should use a snow type card. But if the penguin who was fighting with you was a high belt penguin, they know if they choose water and you choose snow you would win. So they choose Fire-type card to defeat your snow. This way it was better to choose a water-type card.
*When fighting [[Sensei]] use Fire and Water back and forth to win easier. It won't always work but it will eventually. And if you do not have a water/fire card just use the same element you did last time, but don't use snow.
*Most players of Card-Jitsu have developed "special techniques" to help them win almost every game. These tactics can vary from their starter card, to the last card, or which cards to playing a difficult situation.
*Predicting your opponent's next move will help you greatly when playing Card-Jitsu. If they also predict your move, this was known as a "double-bluff", and can sometimes backfire onto you.
*Typically you have a 1 and a half chance in winning a round. These chances increase under certain circumstances.
*If you see the symbol at the top of the screen saying 9&lt;-&gt;1, then always play a LOW numbered card. You now have a 2/3 chance in winning that round. Never use a power card during such a round because that'll be beaten easily.
*If you were a person with a high belt (brown black etc.) and the person you're playing was or almost was the same belt as you,and you for example have two snow but no fire or water. It would be safe to pick a high snow because the other person thinks you will try to trick them, so they think it would be safe to pick water.
*Most players try to win by getting a snow, fire, and water. Try to win by getting a three-of-a-kind.
*A common method was to use 2 cards of a certain element. For an example, if they have 2 fire cards, they expect you to use water. You will have to use fire yourself. If you're the one tricking, double-fool them by using water.


*'''Cactus (Water, Green, 11):''' [[Penguin|User]] gives other penguin a cactus. [[Penguin|User]] Tricks the other [[Penguin]] by touching the cactus and not getting hurt. When opponent tries to touch it, he/she hurts his/her flipper. When this is scored, discard one opponent's orange card.
== Card-Jitsu Fire ==
:''See main article: [[Card-Jitsu Fire]]''


*'''Mighty Plunger (Fire, Red, 12):''' [[Penguin|User]] takes out a plunger and shakes the ground, just like the jackhammer. When this is scored, your card gets +2 for the next round.  
Card-Jitsu Fire was a spin-off of Card Jitsu, heavily revolving around the fire element. It's actually held in the [[Volcano]].


*'''Avalanche (Snow, Orange, 12):''' [[Penguin|User]] takes out a viking helmet and sings, causing snow to fall on other penguin. When this is scored, the opponent's card gets -2 for the next round.
==Card-Jitsu Water==
{{Main|Card-Jitsu Water}}


*'''[[Tour Guide]] (Snow, Blue, 9):''' [[Penguin|User]] gets a tour guide hat and stand.  Then the user throws the hat and a map at the other player.  When this is played, fire cards become snow for this round.
Card-Jitsu Water was a spin-off of Card Jitsu, heavily revolving around the water element. It was held in the [[Water Dojo]].


*'''[[AC 3000]] (Snow, Purple, 11):''' The [[AC 3000]] falls out of the sky and [[Penguin|user]] turns it on making the other [[Penguin|user]] become covered in snow.
==Card-Jitsu Snow==
{{Main|Card-Jitsu Snow}}


*'''[[Puffle Roundup]] (Snow, Green, 10):''' [[Penguin|User]] summons [[Puffle]]s to  stampede over the other [[Penguin|user]]. When this is scored, discard one opponent's water card.
Card-Jitsu Snow was the last spin-off of Card-Jitsu, taking place on a mountain. It was held somewhere northeast of the [[Snow Dojo]]. Unlike the other Card-Jitsu spin-offs, in this spin-off the player may earn coins.


*'''Tip The Iceberg (Water, Purple, 12):''' [[Penguin|User]] makes an Iceberg appear under the [[Penguin|player]]s and the [[Penguin|user]] shakes the Iceberg. When this is scored, your card gets +2 for the next round.
== Trivia ==
*Card-Jitsu was the only game (excluding the games from the Fall Fairs where you earn [[tickets]]) you can't get Coins from. You get belts instead.
*Sometimes, at the start, you will see the "Earn Your Belts", "Challenge Sensei", And "Instructions" replaced with "This is a menu item!", which you will just see a glimpse of.
*This was the only game in which you can unlock items to improve gameplay. All other game upgrades were bought online.
*This was the only game where you get upgrades automatically.
*Even if you weren't wearing belts if you played the game, you will wear the belt you were currently at.
*If you were a ninja, your ninja mask won't appear during gameplay even thought your black belt will.
*It was revealed in the Card-Jitsu Saga that Sensei did not create Card-Jitsu, he was just a master of it.
*Sometimes, when someone joins you and the battle starts, a black penguin will appear from the mat, and will stand on it.


*'''Snowglobe (Snow, Yellow, 11):''' [[Penguin|User]] traps other [[Penguin]] in snow globe and shakes it up. When this is scored, discard one opponent's purple card.
==Names in other languages==
{{OtherLanguage
|portuguese= Desafio-Ninja
|spanish= Card-Jitsu
|french= Card-Jitsu
|german= Card-Jitsu
|russian= Ниндзя-Карты
}}


*'''Space Adventure (Snow, Red, 9):''' [[Penguin|User]] summons an Alien in a spaceship to come and to pick up the other [[Penguin|user]] with a beam of energy. When this is scored, opponent's Water cards cannot be played next round.
==SWFs==
 
*[http://archives.clubpenguinwiki.info/static/images/archives/5/5a/SenseiWidget.swf Card-Jitsu (Gamescreen)]
*'''[[Gadget Room]] (Fire (sometimes water), blue, 9):''' [[Penguin|User]] makes The [[Gadget Room]] fall from the sky. [[Gary the Gadget Guy|Gary]] opens the door and hands the [[Penguin|user]] the [[Boom Box]]. [[Penguin|User]] puts the [[Boom Box]] on the ground and the [[Boom Box]] explodes.When this is played, water cards become fire for this round.
*[http://archives.clubpenguinwiki.info/static/images/archives/d/d1/Card-Jitsu.swf Card-Jitsu]
 
*[http://archives.clubpenguinwiki.info/static/images/archives/0/0a/Music116.swf The Music]
*'''Water Party (Water, Red, 9):''' [[Penguin|User]] gives other [[Penguin|user]] water wings, umbrella hat, mask and snorkel, inflatable duck, and flippers. Water begins to spray at the [[Penguin|user]] and an inflatable whale falls on top of the [[Penguin|user]]. When this is scored, opponent's Fire cards cannot be played next round.
 
 
*'''Night Vision (Fire, Green, 11):''' [[Penguin|User]] turns out the lights, puts Night Vision Goggles from the [[F.I.S.H.]] on, and walks up to the other [[Penguin|user]]. The other [[Penguin|user]] becomes scared. When this is scored, discard one opponent's yellow card.
 
*'''Dragon (Fire, Blue, 12):''' [[Penguin|User]] puts on the dragon costume and scares the other [[Penguin|User]]and makes him/her run away. Your character then gives an angry look and blows smoke from it's nose. When this is scored, the opponent's card gets -2 for the next round.
 
*'''Jet Pack (Fire, Orange, 10):''' [[Penguin|User]] puts on a jetpack and flies into other [[Penguin|User]] and then flies past the screen. When this is scored, discard one opponent's snow card.
 
*'''Thin Ice (Water, Purple, 11):''' The arcade came Thin Ice drops from the roof and the [[Penguin|User]] starts playing it. The flaming puffle makes its way around the user and melts all the squares adjacent to the opponent except one. The opponent holds up a truce flag but not before the puffle edges on his square, making him fall. When this is scored, discard one opponent's red card.
 
*'''Red Carpet (Fire, Red, 9):''' [[Penguin|User]] rolling a red carpet on the opponent. When this is scored, opponent's snow cards cannot be played next round.
 
==Gallery==
 
===Cards===
 
====Fire====
<gallery>
Image:Carpet.jpg|Red Carpet
Image:Cwc.jpg|Contruction Worker
Image:Dragonc.jpg|Dragon
Image:Ggg.jpg|Gadget Room
Image:Jp.jpg|Jet Pack
Image:Mp.jpg|Mighty Plunger
Image:Nv.jpg|Night Vision
Image:Tic.jpg|Thin Ice
</gallery>
 
====Water====
<gallery>
Image:Water_party.jpg|Water Party
Image:Cactus.jpg|Cactus
Image:Firefighter.jpg|Firefighter
Image:Tti.jpg|Tip The Iceberg
Image:Ninjacard.jpg|Ninja
Image:Octi.jpg|Octi
Image:Surf.jpg|Catchin' Waves
Image:Ag.jpg|Aqua Grabber
</gallery>
 
====Snow====
<gallery>
Image:Ac3000c.jpg|AC 3000
Image:Arc.jpg|Avalanche
Image:Pruc.jpg|Puffle Roundup
Image:Sac.jpg|Space Adventure
Image:Scandgg.jpg|Shadow Guy & Gamma Gal
Image:Sgc.jpg|Snow Globe
Image:Src.jpg|Sled Racing
Image:Tgc.jpg|Tour Guide
</gallery>
 
===Power Cards Effects===
<gallery>
Image:-2.jpg|-2
Image:2.jpg|+2
Image:Disfire.jpg|Discard a fire card
Image:Diswater.jpg|Discard a water card
Image:Disyellow.jpg|Discard a yellow card
Image:Noplayfire.jpg|Cannot play with fire cards
Image:Noplaysnow.jpg|Cannot play with snow cards
Image:Noplaywater.jpg|Cannot play with water card
Image:Snowwater.jpg|Snow card become water card
Image:Switch.jpg|Lower values win ties
Image:Waterfire.jpg|Water card become fire card
Image:Dispurple.jpg|Discard a purple card
Image:Disorange.jpg|Discard an orange card
Image:Firesnow.jpg|Fire card become snow card
Image:Disblue.jpg|Discard a blue card
Image:Dissnow.jpg|Discard a snow card
Image:Disgreen.jpg|Discard a green card
</gallery>
 
==Earning Belts==
After winning a certain number of games, players are rewarded with a belt:
*'''White belt''' - 5 total Battles needed.
*'''Yellow belt''' - 13 total Battles needed.
*'''Orange belt''' - 21 total Battles needed.
*'''Green belt''' - 30 total Battles needed.
*'''Blue belt''' - 40 total Battles needed.
*'''Red belt''' - 52 total Battles needed.
*'''Purple belt''' - 64 total Battles needed.
*'''Brown belt''' - 76 total Battles needed.
*'''Black belt''' - 88 total Battles needed.
 
===Becoming a Ninja===
To become a [[Ninja]], players must beat [[Sensei]] after winning a Black belt. But beating Sensei is difficult as he has cards never seen in the deck that he gives players. There are Level 11 cards and rare Level 12 cards which are rarely seen. Sensei also seems to be rigged as when played against him as he always picks the card that wins. However after players lose to him a few times (usually 5 or 6) he stops playing unfairly and they will have a chance to beat him.
 
(in certain cases you are rewarded a belt regardless.)
 
==Tips==
:''[[Card Jitsu/Tactics Guide|See Main Article: Card Jitsu/Tactics Guide]]''
*Use Logic to try to beat your opponents. For example, if a player has one Fire-type and one Snow-type card, they would probably use a water-type card so you should use an ice type card.
*When fighting [[Sensei]] use Fire and Water back and forth to win easier. It won't always work but it will eventually. And if you do not have a water/fire card just use the same element you did last time, but don't use Snow.
*Most players of Card-Jitsu have developed "special techniques" to help them win almost every game. These tactics can vary from their starter card, to the last card, or which cards to playing a difficult situation.
*Predicting your opponent's next move will help you greatly when playing Card-Jitsu. If they also predict your move, this is known as a "double-bluff", and can sometimes backfire onto you.
*Typically you have a 1 and a half chance in winning a round. These chances increase under certain circumstances.
*If you see the symbol at the top of the screen saying 9<->1, then always play a LOW numbered card. You now have a 2/3 chance in winning that round.
*If you are a person with a high belt (brown black etc.)and the person you're playing is or almost is the same belt as you,and you for example have two snow but no fire or water.It would be safe to pick a high snow because the other person thinks you will try to trick them,so they think it would be safe to pick water.
*Most players try to win by getting a snow, fire, and water. Try to win by getting a three-of-a-kind.
 
== Trivia ==
*In [[The Penguin Times]] Issue #160, if you clicked the letters N, I, and N in the word Lightning, the letter J in [[Dojo]], and the letter A in Damaged (This spells [[Ninja]]), a stone tablet would appear  saying: "fire, water, snow the triangle of power your journey's first step" This obviously refers to '''Card-Jitsu''' and simply was a clue about the upcoming game.
*In November 2008 there was a glitch that you could not go in competition mode to compete.
*In November 2008 there was a glitch that you could not get an orange belt.You had to go to competition mode to get your belt.
*'''Card-Jitsu''' is the only game (excluding the games from the fall fair where you earn tickets) you can't get money from.
*The word Card-Jitsu comes from [http://en.wikipedia.org/wiki/Brazilian_Jiu-Jitsu Jiu-Jitsu], which is actually Brazilian.
*When you the mats, it says, practice '''Card Jitsu''', suggesting you don't get anything for using them.
*The "[[Ninja]]" Power card is one of the rarest cards you can get.
*You can send your friends a [[Penguin Mail]] postcard challenging them to a match of Card Jitsu.
*In Card Jitsu there is a mysterious pink confetti-like object that pops out of a penguin's mouth when they are hit with a water balloon. No one knows what it is. It's most likely a piece of balloon or a fish.


{{SWFArchives}}


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[[Category:Ninjas]]
[[Category:Ninjas]]
[[Category:Games]]
[[Category:Games]]
 
[[Category:Multiplayer Games]]
{{Games}}
[[Category:Card-Jitsu]]
[[pt:Desafio-Ninja]]

Latest revision as of 17:54, 30 March 2017

Card-Jitsu

Card-Jitsu Logo
Information
Players 2
Minigame Location Dojo
Ninja Hideout
Coffee Shop, Pizza Parlor and Snow Forts (During the Card-Jitsu Party 2011)
Card-Jitsu Mat (in igloo)
Date released November 17, 2008
Stamps awarded Yes (10)

:This article is about the first Card-Jitsu game, if you were looking for something else go to Card-Jitsu (disambiguation)


Card-Jitsu was a card game played in the Dojo (and in the Ninja Hideout). To get there, players need to go to the Dojo Courtyard and enter through either one of the doors (if you were a Ninja, go to the Dojo Courtyard, hover your mouse over the protruding stone wall on the left, and click on the door).

On their first visit, they must talk to the Sensei. He will explain what to do, as well as giving them a starter pack.

According to the Belts Legend, belts were earned faster if players use competition mode instead of playing on a mat. The belts rank from white belt to black belt (excluding the rank of ninja).

Since May 28, 2009, players could see their deck at the Dojo and Dojo Courtyard. They need to click on the three cards that were at the bottom-right angle of the screen.


Playing in Real Life

As well as appearing online, the game can also be played offline. On the first series, each packet of Card-Jitsu had 5 ordinary cards, 1 ordinary power card and 1 code card. If the card code was unlocked online, it would result in 3 ordinary and 1 special power card getting added into your collection. There were 94 cards to collect originally. The second series had 60 new types of cards and each packet contained 5 ordinary, 1 power, 1 customize your penguin card and 1 code card. Series 2 included a new golden ticket code which could only be found once in every eighteen packets. The third series had another 60 new cards added on and had the same amount of cards in every packet as series 2. The golden ticket name was renamed as a golden code card. It resulted in the Sensei appearing and giving you the next belt and 6 cards. 3 of which were power cards and the other 3 were ordinary ones.

Playing Online

A typical game of Card-Jitsu.

Once players have the Starter Pack from the Sensei, go to a mat, or talk to the Sensei and select Competition Mode (as mentioned before, competition mode was recommended as you get new belts quicker doing it). If they use a mat, they will have to wait for another player to come and play with them, which might take a while. If no one comes to your mat, switch to a busier server, or a match can also be found in under 10 seconds by speaking to the Sensei via Competition Mode.

The aim of the game was to beat opponents by collecting sets of winning Card-Jitsu cards. Only certain cards will beat others, via the form of Rock Paper Scissors. It has similarities to the card game Rummy in the sense that players were required to collect sets (known as "runs" in Rummy) to win. The game applies everyday elements and logic.

Once players have an opponent, they will be taken to the arena, and will bow to each other. They then have 20 seconds to choose a card. If they fail to choose a card, one will automatically be selected after 20 seconds. Once both players have chosen a card, they were revealed. Then winner keeps the card to help make a set. Remember that:

  • Fire beats Snow
  • Snow beats Water
  • Water beats Fire

However, in the event of similar types of cards being drawn, the card with the highest number wins. If the numbers also match, then no-one wins that round. Although there were lots of phenomena that can affect this, which explained in detail, later in the article.

Winning

There were two ways to win Card-Jitsu. Firstly, players can have the same type of card (such as Snow), but three in different colors, such as Red, Blue and Green. Alternatively, you can have one of each card, in different colors. You can also see how to win by mousing over the question mark "?" in a game.

Actions

When players win a round, your penguin might perform an action. They were as follows:

  • Snow: The player's penguin hits the opponent with a snowball.
  • Water: The player's penguin hits the opponent with a water balloon.
  • Fire: The player's penguin squirts hot sauce at the other penguin's feet.
  • Power Cards: What power cards do was decided by which power card it was.

Cards

For a list of cards and their special effects see Card-Jitsu Cards.

Earning Belts

After playing a certain number of games, players were rewarded with a belt:

Becoming a Ninja

To become a ninja, players must beat Sensei after winning a Black belt. But beating Sensei was difficult as he has cards never seen in the deck that he gives players. There were Level 11 cards and rare Level 12 cards which were rarely seen. Sensei also seems to be rigged as when played against him as he always picks the card that wins. However after players lose to him a few times (usually 5 or 6) he stops playing unfairly and they will have a chance to beat him.

In certain cases you were rewarded a belt regardless.

Stamps

Easy

Name Description
Grasshopper stamp Begin your journey. Earn your white belt.
Elemental Win stamp Win a match with 3 different elements.

Medium

Name Description
Fine Student stamp Reach half way. Earn your blue belt.
Flawless Victory stamp Win without letting your opponent gain any cards.
One Element stamp Win a match with 3 cards of the same element.

Hard

Name Description
True Ninja stamp Prove your ninja skills. Earn your black belt.
Ninja Master stamp Defeat Sensei and become a Ninja.
Match Master stamp Win 25 matches.

Extreme

Name Description
Sensei Card stamp See the Sensei Power Card.
Full Dojo stamp Score 9 cards before you win.

Tips

See Main Article: Tactics Guide for Card-Jitsu
  • Use Logic to try to beat your opponents. For example, if a player has one Fire-type and one Snow-type card, they would probably use a water-type card so you should use a snow type card. But if the penguin who was fighting with you was a high belt penguin, they know if they choose water and you choose snow you would win. So they choose Fire-type card to defeat your snow. This way it was better to choose a water-type card.
  • When fighting Sensei use Fire and Water back and forth to win easier. It won't always work but it will eventually. And if you do not have a water/fire card just use the same element you did last time, but don't use snow.
  • Most players of Card-Jitsu have developed "special techniques" to help them win almost every game. These tactics can vary from their starter card, to the last card, or which cards to playing a difficult situation.
  • Predicting your opponent's next move will help you greatly when playing Card-Jitsu. If they also predict your move, this was known as a "double-bluff", and can sometimes backfire onto you.
  • Typically you have a 1 and a half chance in winning a round. These chances increase under certain circumstances.
  • If you see the symbol at the top of the screen saying 9<->1, then always play a LOW numbered card. You now have a 2/3 chance in winning that round. Never use a power card during such a round because that'll be beaten easily.
  • If you were a person with a high belt (brown black etc.) and the person you're playing was or almost was the same belt as you,and you for example have two snow but no fire or water. It would be safe to pick a high snow because the other person thinks you will try to trick them, so they think it would be safe to pick water.
  • Most players try to win by getting a snow, fire, and water. Try to win by getting a three-of-a-kind.
  • A common method was to use 2 cards of a certain element. For an example, if they have 2 fire cards, they expect you to use water. You will have to use fire yourself. If you're the one tricking, double-fool them by using water.

Card-Jitsu Fire

See main article: Card-Jitsu Fire

Card-Jitsu Fire was a spin-off of Card Jitsu, heavily revolving around the fire element. It's actually held in the Volcano.

Card-Jitsu Water

Main article: Card-Jitsu Water

Card-Jitsu Water was a spin-off of Card Jitsu, heavily revolving around the water element. It was held in the Water Dojo.

Card-Jitsu Snow

Main article: Card-Jitsu Snow

Card-Jitsu Snow was the last spin-off of Card-Jitsu, taking place on a mountain. It was held somewhere northeast of the Snow Dojo. Unlike the other Card-Jitsu spin-offs, in this spin-off the player may earn coins.

Trivia

  • Card-Jitsu was the only game (excluding the games from the Fall Fairs where you earn tickets) you can't get Coins from. You get belts instead.
  • Sometimes, at the start, you will see the "Earn Your Belts", "Challenge Sensei", And "Instructions" replaced with "This is a menu item!", which you will just see a glimpse of.
  • This was the only game in which you can unlock items to improve gameplay. All other game upgrades were bought online.
  • This was the only game where you get upgrades automatically.
  • Even if you weren't wearing belts if you played the game, you will wear the belt you were currently at.
  • If you were a ninja, your ninja mask won't appear during gameplay even thought your black belt will.
  • It was revealed in the Card-Jitsu Saga that Sensei did not create Card-Jitsu, he was just a master of it.
  • Sometimes, when someone joins you and the battle starts, a black penguin will appear from the mat, and will stand on it.

Names in other languages

Language Name
Portuguese Desafio-Ninja
French Card-Jitsu
Spanish Card-Jitsu
German Card-Jitsu
Russian Ниндзя-Карты

SWFs

SWF